Wow, I really like that shot. The perspective messes with my head a little bit, but it's definitely dystopian future
Second image >>> First image
Wow, I really like that shot. The perspective messes with my head a little bit, but it's definitely dystopian future
Second image >>> First image
I'm planning another couple of video's to describe how other parts of the ship work...
One will focus on the Albatrosses, and I'll describe:
-How the Cargo Containers are transferred from the storage modules to the Albatrosses.
-How the Albatrosses are launched from, and docked with the 'Mariner.
-How the Albatrosses deliver and pick up cargo.
The other will focus on the major design concepts of the ship, and I'll describe:
-How the propulsion system controls the ship.
-How the ship distributes forces through its framework.
-How the Artificial Gravity Rings (AGR's) work.
I'm posting this here, because I'm hoping people can tell me what they'd be more interested in hearing about, and if there's anything else I should add to my list!
Thanks in advance
The light glare on the first picture is a bit over the top, but the rest are really nice. Reminds me of the style of Fable 2 (which is an awesome game). I like the interior shot, too!
It makes me foam at the mouth...
The memories... Oh god... The memories! ...of sitting in the unholy glow of my monitor at 3AM, trying to mate two components together, and something, somewhere is out by 1mm!
I'm an obsessive person, I need to be to have the patience to make something like this...
My pc is pretty powerful, mainly so I can play Supreme Commander, but it also helps when Sketchin'
Got an AMD Phenom Quad-Core, 8GB of RAM, HD 3850 graphics card... And so on
Edit:
Yes, I go cold turkey without coffee... It's not a pretty sight.
Got lots left to make on this ship...
Let's see...
Finish the Walkways.
Finish the Albatross Airlocks.
Finish "the office".
Add covers to the missile launcher tubes.
Add Airlocks.
Add hull cameras and sensors. (And associated cables)
Add internal walls to separate areas of the ship (like cordoning off the AGR's)
And probably much much more...
I started this thing in January... I probably won't finish for another few months yet
I'm not working on it all day, every day any more... But I was for a couple of months
Well, the geometry isn't actually that complex, and many of the components are just duplicated a lot of times...
Overall ,there's around 30 000 components, and the walkways make up around 24 000 of those...
There's 6665 standard floor tiles, 5852 corner tiles, 1244 corner tiles with lights, 2272 tiles with vents... And so on
The file size is so low because each of the floor tiles has only 50-100 ish lines, and the model only needs to contain that file's information once... But exporting it to a full 3D mesh, the tiles are combined into something with millions of polygons
Wow, very impressive design, I love the contrast between the sleek, polished plates, and the 'nasty mechanical bits'.
Your cities are very impressive
I especially like the one against the water, and the acropolis is awesome too!
Hey there... It's the crazy guy from Yorkshire who has expended several months of his life building that bloody thing...
Thanks for the comments, it's nice to see that the endless hours of blood, sweat and tears (mostly sweat and tears) is appreciated
@ Marian: The file is a mere 44.6MB (at the moment), mainly because everything is a component. Though, when I export it to Kerkythea, it tends to balloon to several hundred MB
I have a deviantART page with renders and a set of pics showing how I built the thing, if you're interested:
http://calamityjones.deviantart.com/
Thanks again