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The Ancient Mariner - Engine Room

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  • M Offline
    Marian
    last edited by 7 Jun 2009, 13:35

    Only 44 mb? ๐Ÿ˜› I'm not suprised about the kerky file sized, when i first saw the model i thought it was the detailed model of an actual submarine.
    ๐Ÿ‘

    http://marian87.deviantart.com/

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    • C Offline
      Calamity_Jones
      last edited by 7 Jun 2009, 14:53

      Well, the geometry isn't actually that complex, and many of the components are just duplicated a lot of times...

      Overall ,there's around 30 000 components, and the walkways make up around 24 000 of those...

      There's 6665 standard floor tiles, 5852 corner tiles, 1244 corner tiles with lights, 2272 tiles with vents... And so on ๐Ÿ˜›

      The file size is so low because each of the floor tiles has only 50-100 ish lines, and the model only needs to contain that file's information once... But exporting it to a full 3D mesh, the tiles are combined into something with millions of polygons ๐Ÿ˜›

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      • M Offline
        Marian
        last edited by 7 Jun 2009, 15:05

        So, what your next project or what do you still have to make for the ship?

        http://marian87.deviantart.com/

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        • C Offline
          Calamity_Jones
          last edited by 7 Jun 2009, 15:15

          Got lots left to make on this ship...

          Let's see...

          Finish the Walkways.
          Finish the Albatross Airlocks.
          Finish "the office".
          Add covers to the missile launcher tubes.
          Add Airlocks.
          Add hull cameras and sensors. (And associated cables)
          Add internal walls to separate areas of the ship (like cordoning off the AGR's)

          And probably much much more...

          I started this thing in January... I probably won't finish for another few months yet ๐Ÿ˜›
          I'm not working on it all day, every day any more... But I was for a couple of months ๐Ÿ˜›

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          • M Offline
            Marian
            last edited by 7 Jun 2009, 15:24

            ๐Ÿ˜ฎ...you must have a super dooper computer, i don't know if would have the patience to wait the loading of such a big model on my pc, and now i know why your avatar is the way it is. ๐Ÿ˜†

            http://marian87.deviantart.com/

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            • C Offline
              Calamity_Jones
              last edited by 7 Jun 2009, 15:31

              I'm an obsessive person, I need to be to have the patience to make something like this...

              My pc is pretty powerful, mainly so I can play Supreme Commander, but it also helps when Sketchin' ๐Ÿ˜›

              Got an AMD Phenom Quad-Core, 8GB of RAM, HD 3850 graphics card... And so on ๐Ÿ˜›

              Edit:

              Yes, I go cold turkey without coffee... It's not a pretty sight.

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              • R Offline
                remus
                last edited by 7 Jun 2009, 17:25

                Good job ๐Ÿ‘ that file full of floor tiles made me whimper.

                http://remusrendering.wordpress.com/

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                • C Offline
                  Calamity_Jones
                  last edited by 7 Jun 2009, 17:28

                  It makes me foam at the mouth...

                  The memories... Oh god... The memories! ...of sitting in the unholy glow of my monitor at 3AM, trying to mate two components together, and something, somewhere is out by 1mm!

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                  • R Offline
                    remus
                    last edited by 7 Jun 2009, 17:35

                    ๐Ÿ˜†

                    http://remusrendering.wordpress.com/

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                    • C Offline
                      Calamity_Jones
                      last edited by 9 Jun 2009, 17:49

                      I'm planning another couple of video's to describe how other parts of the ship work...

                      One will focus on the Albatrosses, and I'll describe:
                      -How the Cargo Containers are transferred from the storage modules to the Albatrosses.
                      -How the Albatrosses are launched from, and docked with the 'Mariner.
                      -How the Albatrosses deliver and pick up cargo.

                      The other will focus on the major design concepts of the ship, and I'll describe:
                      -How the propulsion system controls the ship.
                      -How the ship distributes forces through its framework.
                      -How the Artificial Gravity Rings (AGR's) work.

                      I'm posting this here, because I'm hoping people can tell me what they'd be more interested in hearing about, and if there's anything else I should add to my list!

                      Thanks in advance ๐Ÿ˜›

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