How did you do the landscaping and grass in this render enix? I really like it
Posts made by briggs
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RE: Update
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RE: OMG! fur plugin is AMAZING!
@olishea said:
briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better
nice one d12
Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.
I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds?
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RE: OMG! fur plugin is AMAZING!
With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!
Oh, and here's one of mine......
Grass through the grid:
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RE: OMG! fur plugin is AMAZING!
@solo said:
Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo
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RE: OMG! fur plugin is AMAZING!
Wow - It looks absolutely awesome!
I'm currently trying to learn how to get grass into sketchup renders, it would be really helpful if you could just put up a few pointers on how you achieved that image
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RE: New Post Production Technique try out ->
Cheers, I cut down the contrast and the saturation levels. The fur plugin is great! Just wish it did kill SUp!
Here is another with an attempt at putting in a "brooding" sky:
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RE: New Post Production Technique try out ->
HA, that's fun. I've never seen that site before! Who needs PS?! I'm gonna fiddle with some night time renderings soonish, see if I can get a decent outcome with an interesting look.
The fur plugin is a great tool for grass but it doesn't have bog down sketchup!
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RE: New Post Production Technique try out ->
I chose a different viewpoint for the front and had a whirl with the fur plugin! Here are a few images, what do you guys think of the saturation/contrast levels? More acceptable? -
And one without the lens flare...
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RE: New Post Production Technique try out ->
Cheers Oli - thanks once again for those tree lines. They are a great way to put a scene together quickly. I'm enjoying learning all this, it's a fun way to waste a bit of time (When I really should be doing some revision!). I'm gonna keep playing with photoshop and see where I can go with it - then I fancy learning a more powerful render app like maxwell (This render is a quick 10 min render with podium). I quite want to get into the whole maxwell studio thing with the ability to import high poly models into a scene without lockdown occurring!
The initial viewpoint is just a quick tweak of what was an accident when I opened up the file and whizzed the view around. I wanted to get the vertical lines in the composition actually vertical and at 90 degrees to the horizontals, I think it gives a better and tighter feel to the viewpoint.
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RE: New Post Production Technique try out ->
I'll give it a shot Flipya.
Here is a less garish version of the image, still playing with the filters to find something that looks different and stylized yet not too, errrrrrr, POW! :
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RE: New Post Production Technique try out ->
Cheers for your comments Pyroluna and Flipya - Yes, I know exactly what you mean, I was happy with the first image as it has an eye catching quality to it but for actual representation of the building it's usefulness is limited. I think this workflow is one of those that has to be carefully selected for specific images. They are very much "OTT" type images; a marmite type effect I think!
Here is the original render for the first image:
I need to work out an effective way of adding grass in post production, anyone got any decent tutorials they can point me to?
I'm going to retry the second one with a few tweaks to the lighting and see what I can do.
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New Post Production Technique try out ->
Has is worked? I dunno, I quite like the images I've produced. The post production basically involves a lot of posterisation, contrast adjustments, saturation enhancements and a fairly hefty layer of filter additions. Here are some images of a house model found at: http://www.ronenbekerman.com/ (Great site, great model!), what do you reckon?:
[EDIT] - Once again cheers to oli for the treelines!
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RE: Boating Club Renders - Podium & Photoshop
I'll have a crack with photoshop and see what I can conjoure up! I'll have a trawl around the library for some books on internal design and lighting techniques - there should be plenty as there is a large design department here at the university!
I'm thinking of picking up a copy of twilight render, as I understand it's based on the same underlying technology as podium but has a fair few more options that I can play with and tweak around, it has a very attractive price point too ($59) for an educational licence Now all I need is some time to play with it.
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RE: Boating Club Renders - Podium & Photoshop
Hi there Drakendoder, cheers for the comments.
This is my first attempt at rendering/modelling ever - though I've had quite a bit of experience with graphics editors and design programs from my old web design days.
Before I read your comments I'd not even noticed the tiling of the bricks! It's amazing what you see when you're pointed to it. Are there any techniques for reducing this effect in photoshop? I'm not familiar with any techniques for doing this at the moment..
I know what you mean about the lighting - I'm new to all this lighting design and I'm still getting used to it all! I can feel myself getting better at it as I play with various models. I'm still trying to grasp the basic rules of lighting a space really!
I'll see what I can do about those roses. I tried a few things but couldn't get the effect I wanted so just left them be. I suppose that's one of the downfalls of using low poly models!
To answer your question - almost all of it is modeled in sketchup. The plants are "faceme" panels and the treeline is one of olishea's. I used photoshop to add the artistic flavour and tweak the colour balance and saturation of the images. I know what you mean about "romantic" - the model is for a university project involving a boating club in an old english village (which dates back to the 12th Century!) so I went for a traditional/classical feel to the images - I usually prefer a much more contemporary style.
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Boating Club Renders - Podium & Photoshop
My first sketchup project and a first attempt at rendering, feedback and suggestions very welcome!
[EDIT] I forgot to thank olishea for his great tree lines - I used one in these renders.
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RE: Twilight Render - Regas Challenge
Here's a quick try with podium (Not twilight ) and some fiddling with photoshop. Not attempting to be lifelike but still give a good impression of what it would look like.
Using one if Oli's GREAT treelines - cheers Oli! They really are great resources!