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    brian.hammond

    @brian.hammond

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    Latest posts made by brian.hammond

    • RE: Texture/ Lightmap Baking...

      Hey, what is this?

      @unknownuser said:

      Is this amenable to the Ruby approach?

      posted in SketchUp Feature Requests
      B
      brian.hammond
    • RE: Exporter?

      Yeah I see... I might look into this myself sometime in July but I'm not sure yet.

      Are the custom joints documented well enough? I use Newton myself so this would not be too bad to integrate. For example, I already use a dry rolling friction custom joint for the billiard balls in my game.

      Thanks

      posted in SketchyPhysics
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      brian.hammond
    • Exporter?

      Hello -

      Is there an exporter available for SketchyPhysics[2]?

      I really would love to use SketchUp and SketchyPhysics as my main content creation tool for some games.

      However, it seems that there is no exporter. Thus, we can only play around in SketchUp.

      The features of such an exporter would be:

      • export mesh geometry to some generic format
      • export physics attributes for each object
      • export joint information
      • etc

      Perhaps export all this information to XML, some intermediate representation. Converters could be written that take this XML as input allowing conversion to whatever format you need for your game/simulation/etc.

      Currently, I've a billiards game that uses Newton Dynamics for physics. The model of the billiards table was created in SketchUp and exported using a Ruby plugin to an Ogre mesh. However, all of the billiard balls and their physical attributes were created in code, which was tedious!

      Being able to preview how a scene will behave without the painful iterations for parameter tweaking in code/data would be ideal.

      Any plans for such an exporter?

      posted in SketchyPhysics
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      brian.hammond