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    • RE: Texture export with DAE export

      I am running the latest version in trial mode.
      And managed to find a solution myself late last night.
      DAE is basically a text file you can edit with any text editor. I changed the material*.tif to my original JPGs and got it working.

      posted in Newbie Forum
      B
      BartD
    • Texture export with DAE export

      I downloaded a few models from the 3D Warehouse to use them in some custom scenery for the new Microsoft Flight Simulator.

      To create the models in MSFS, i need to

      1. Export them to a DAE file with textures
      2. With ModelconverterX convert them to a set of files, readable by the MSFS SDK (bin,obj and xml file)
      3. Run them through the SDK compiler to get a BGL file with everything needed to place the objects in MSFS

      When i export the objects to DAE, SU creates the textures as material*.tif. For a single object, all works well. I can perform step 2 and 3 and the object is available in MSFS for placement.
      Problems start when i add a second object.
      Export OK.
      Conversion with ModelconverterX OK.
      All the textures for the different models go into a single directory for compilation with the SDK. Problem: The previous object has textures with the same name.
      I tried solving it by saving the DAE with texture names ( https://sketchucation.com/forums/viewtopic.php?f=323&t=40397 ) but no go, when importing in ModelconverterX, the DAE still searches for the files material*.tif
      Any other solutions ?

      posted in Newbie Forum sketchup
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      BartD
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