So then, what do you think of making the models in 2014, and then "downgrade" them (Save-as) to 2013?
And then render in SL after that?
I normally make my models on my MacBook Pro and render them there as well, at least I do that now.
I used to do this on my MacPro, but needed a portable Mac as I often make sketchup drawings together with our customers. (At least the "quick-n-dirty" stuff)
Which mean I do also have a MacPro available and I can use that as a "render-station". (Will have to transfer the license) What do you think? (Free for all to answer!
)
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RE: Shaderlight 2014 compatibility?