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    • Fbx export - problem with materials count

      Greetings.

      I've encountered strange problem with exporting model with components to fbx.
      Here's the example. I have simple model built from several components and textured with 13 materials/textures:


      http://img.gameru.net/th/2fa87.jpg

      Exporting to .fbx:


      http://img.gameru.net/th/48136.jpg

      http://img.gameru.net/th/6a343.jpg

      Here's how it looks in Maya:


      http://img.gameru.net/th/c0458.jpg

      The problem is with materials count:


      http://img.gameru.net/th/6001e.jpg

      http://img.gameru.net/th/7d4ca.jpg

      For some reason, EVERY component received separate material for each texture used. That's definitely not good, because you can imagine what will happen with something like large factory model with about 1500 components and 50 textures - it's not possible to configure materials properly, or model won't even load due to memory overflow.

      I checked this in Maya 8.5 and Maya 2010 with both old and new FBX Import plug-in versions - the problem is still there, so I suppose it's not Maya bug. But - it's strange that SketchUp export stats show normal number of materials (screenshot #3).

      When I explode the whole model, the material number is ok. But I can't do that since it'll kill all of optimizations of geometry (

      Do you have any ideas how to solve that? Thanks in advance.

      posted in Newbie Forum sketchup
      bac9-flclB
      bac9-flcl
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