Yarr the one and only! although he would probably be around 150 years old at the point when this boats keel was laid
Completed the helm, Fife rail and pins, deck step profile, fairleads, hawsehole, Doryblock, gallow, main pinrail & finished the bow
Yarr the one and only! although he would probably be around 150 years old at the point when this boats keel was laid
Completed the helm, Fife rail and pins, deck step profile, fairleads, hawsehole, Doryblock, gallow, main pinrail & finished the bow
Thanks guys, here are some more images of the progress:
Nice! looking forward to the panels, will you be adding decals?
Thanks Bryan, these 19th century hulls are fantastic!
More details added, heres a shot showing how each scupper cut had to be individually aligned
Also added a few figures for scale
Started this Schooner as a personal project for the new Virtual sailor ng simulator, always wanted to tackle the fine lines of a Grand banks ( in this case Fredonian ) schooner but was always intimidated by the need to accomplish such long sweeping fair bends needed in SU, im going to be using a cartoon edge style renders while modeling, until the texturing phase, here
s a first look:
Final Renders as promised, can spend days perfecting this and adding stuff, but alas!
Thanks guys, No problem Mike those were just drag and drop materials for fun, ive spent some time completing them now, still need a few minor tweaks but shes just about done, a single 4k PBR for the ship and a 2k PBR for all the moving parts, She weighs in @ 187k Polys :
[img:1k96b0ni]https://live.staticflickr.com/65535/52928263979_36d4988156_k.jpg[/img:1k96b0ni]
[img:1k96b0ni]https://live.staticflickr.com/65535/52928493820_25e7d1b8b3_k.jpg[/img:1k96b0ni]
Ill be doing a few ocean renders like with Panther soon soon!
UV Mapping is just about done, theres still a bunch of tweaking that needs to be done, but ive started playing around with the materials, going max grunge is always fun before tidying it up!
A single 4k PBR material is plenty enough resolution for this giving me 62TD
Thanks guys, the more time that goes into this project the more I enjoy the outcome, but you have to be carefull not to bite off more than you can chew, with Panther I bit off more than I can chew and became demotivated, which delayed the project by a whole year!
The Slow painfull tedious task of UV mapping is in full swing so progress will be slow, currently completed the ramp, I wish Sketchup had a decent UV unwrapper like Max or Blender...
Still have to tweak the materials before I can apply the final decals, but creating materials is hands down the best part of any project for me!
Just about finished modeling now, added the windlass and chain with its deck fittings, completed the bollard details, had to redo the main passenger deck, after fitting the rescue boat davit the canvas frame was incorrectly scaled, and since the davit was perfectly scaled, the frame and others had to change to suite, only have the 3 white boxed to complete now, which are wheelie bins, oh and the rescue boat boarding ladder.
Why thank you kindly Some basic colouring added just to get a feel for her colour scheme, railings all done, life raft complete amongst a bunch of small models all over the show, polishing and optimizing the mesh for export
Nearing the final stages of the modeling now, still have to finish up a few odds and ends here and there, and then we go to unwrapping.
Ive decided to model in the smaller hull decals as the hull pbr would need to be 8k for them to even show up, and even then it wont be as crisp, a worthy tradeoff for a solid colour decal
More details! the stern ramp will be animated so it will need its own pbr, the railing will need to pop up at the same time as the ramp unfolds.
Thanks guys, slowly but surely adding the rough place markers, have to stay disciplined to add an equal amount of detail to the entire project before moving to the next level of detail, easy to get carried away on a fitting or area.
Time for another modern marvel in ocean going technology, the Roro passenger ferry "Gilberto Mariano"
This will be a challenge as I am working without plans or drawings, only info I have is her basic overall length and beam, the rest will be coming from photographs, here is the basic progress so far:
Alright I dragged my feet abit with this one, but shes finally done, the lack of accurate info for the interior left me demotivated, but after the birth of my first son I decided, I better get this one out while he is asleep!, it still took another 3 weeks to complete the exterior but im happy with the result, im going to fiddle with getting it into VSF but I have my doubts, she has 53 separate 4k textures ( made up of Diffuse, AO, Rough, Metallic, Spec and normals ) so I have my doubts that VSF will be able to render her correctly
If you want to have a look at her in 3d, heres the link : https://skfb.ly/6WAyG
Sorry for the oversize images, just zoom out with your browser to 75% and you will see the whole image.
71R by mariusmoolman, on Flickr
72R by mariusmoolman, on Flickr
73R by mariusmoolman, on Flickr
74R by mariusmoolman, on Flickr
75R by mariusmoolman, on Flickr
76R by mariusmoolman, on Flickr
77 by mariusmoolman, on Flickr
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