Thanks, I keep doubting it though, but will have to evaluate when its all complete, progress so far :








Thanks, I keep doubting it though, but will have to evaluate when its all complete, progress so far :








Haha thanks Bryan, ill have to slow down the pace to give you time to recover! 
Slow and steady progress, most of what you see here is done by hand using alpha brushes, trying to keep the weathering in check, easy to get carried away with it!




Cranes get a few more details, and ive implemented a few more of the classic maersk colours, mainly the Ivory, splitting the colour groups to work for 10 different liveries is going to be a challenge, especially with custom made textures like the watertight doors



Bridge wing console complete, think im going to give the cranes a revamp after finding some really good sources!



Mike this is looking stunning! cant wait to see her rendered in a nice garage setting or in a photo studio with soft lighting
Thanks guys and I really appreciate your comments!
Mike when I start feeling that low when on a large project, I try to move on to a fresh segment of it, even just searching through new images and vids online can help boost your creativity and motivation, I only work on this project after hours, and I spend 8-9 hours a day at work on sketchup as well!
Nxtdave not as you might think! for the first few years I did not use any plugins, and even now I only use a few to make life quicker, but the outcome is still the same, nothing you see here needs plugins, I do spend more time on research than on modeling however since I need to have a basic understanding of every items function before modeling it.
The bridge wing console is modeled, decals coming soon, not sure how im going to deal with the lid in vsng just yet, but in Navismaster it will be easy to animate and hinge as it should when clicking on it, this pretty much wraps up the exterior modeling for the ship, ill be doing final touch up`s and then proceed to the fun part...unwrapping



Decided to find a shipyard for the renders, after much trial and error, there is a result. This is the mid detail mesh, still need to find a way to get the highest detail mesh to work, detail isnt good enough for close up renders at the moment



Thanks Guys, Appreciate the comments!
Gus I cant imagine anything creating bolt heads quicker than SU! the slowest part is placing them, but the move-align-me tool makes that as quick as drag and drop, which is perfect for what I need, for this Lifeboat im going to try a high poly bake onto a low poly mesh, Diffuse and normal.




Chain has been optimized, thats a 6k saving, mooring lines loaded into the drums and the cargo holds are complete. The rust will be coming soon. The watertight doors are modeled in detail and used to generate normal maps and diffuse textures to be used later










Thanks Nxtdave! have to start slowing down on adding detail though, im already at 60k polys!
Here she is shown in a Maersk Livery :


Its look great, looks like you are having alot of fun, really nice to work with such detailed plans!
Looks promising! One thing I have to do with my projects is split the areas with placemarkers, Sketchup wouldnt be able to handle all your working meshes in 1 file, just the drawings alone slow it to a crawl!
Thanks, we will have a playable alpha ready in the next few days!
"A" Deck gets some attention, would love to do a full interior, hopefully in the future! especially since there`s a pool just below the poop deck on the starboard aft quarter



Thanks guys! She will be used in both Vsng and Navismaster simulators ( Our own sim that we are developing )
Attached is a sneak peak of her in Navismaster, and here is our current progress with of my other vessels, the Monterey clipper fishing boat
You can join the progress here : https://discord.gg/gQEZfm9ukW


Bridge exterior is complete, this is where I expect the ships master to spend most of his/her time, so ive hopefully added enough detail here to satisfy



Superstructure mast is complete, nav lights coming soon, Cranes are also completed along with the spreader cages


Messing about with lights, will only be able to add a simple mesh light though for the lenses, no fancy cutting of the mesh for effects for me, going to try the alpha gradient trick but im not holding my hopes up that it will work



Foredeck & mast complete, liferaft and navlights will be done later when I do all the loose fittings, along with the anchors. Also made my first container, the textures are light balanced as they are rendered from a model so that I have control of the white balance and perspective
Heres a 4k Overview



