Hi
Thanks it's working now.
But not because of the component.
My plane 'projector' was textured on the wrong face.
the texture has to be facing the object you're projecting on
to work properly..
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RE: Projected texture from camera on multiple faces
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RE: Projected texture from camera on multiple faces
Hi Ogan,
I have a clean component with multiple angled faces.
I create a plane where my point of view is.
I apply on that plane the texture i want to project.
I make sure its a projected and unique texture
I apply this texture to my object.Result: it applies the texture randomly on the faces
but not distorting it..Thanks for your help..
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Projected texture from camera on multiple faces
Hi
I would like to project a texture on a complex object from a camera as a projector would do.
I've tried projected texture from a plane but I don't get the correct effect. The textures don't distort like they would in reality..
Has anyone dealt with this in SU?
Thanks