@jsteacy said:
Ashraf, I just sent you a PM
jsteacy
I saw the file, the problem is due to the fact that the file uses negative indexes for the faces.
This is something that we should address before the release.
Thanks for the models
@jsteacy said:
Ashraf, I just sent you a PM
jsteacy
I saw the file, the problem is due to the fact that the file uses negative indexes for the faces.
This is something that we should address before the release.
Thanks for the models
If you can share the obj file please send it to support@simlab-soft.com we will test it and let you know why it is crashing the importer
@pixero said:
I thought you had a fbx exporter plugin too? Or maybe you could write one that did support these kind of things?
We have an FBX exporter that we use in SimLab Composer, but we did not release one for SketchUp, The current new plug-ins are only importers.
@notareal said:
Adding fbx camera to SU view support would give some more value. There are situations when cameras must match.
Adding Camera import is not difficult, we thought be able to add in future updates of the plugin
@pixero said:
A feature request:
Would it be possible (for the FBX plugin) to write on import the second UV channel as a custom attribute and then for the fbx exporter to also capture that custom attribute and write it back as a second UV channel?
The problem with this, is that while we are in control of the import process, the export process is done using the FBX exporter created by Google which we have no control over
@notareal said:
FBX is packed with features, so it would be good to know what features are supported. Anyhow, I am quite impressed of the performance, certainly this seems to be capable importer.
The plugin focuses in importing the geometrical and material information from the FBX file.
The information that is imported includes: geometry, normals, texture coordinates and materials(colors and textures). The plugin also maintains the structure tree inside the FBX file.
@fletch said:
Impressive. How long, exactly, did it take to import the dragon object? Can SU even handlethat dragon file in all it's high-poly glory?
The operation almost took 15 minutes, 5 of which where consumed by SketchUp after importing the object, my guess is that SU works on building a detailed bounding box and verifies the object is correct.
After that the object is usable is SU, it is not very responsive, you need to wait for your actions to be executed, but you still can work with it.
No we do not have a solution to go from SKP to STEP
We have SKP to OBJ, FBX, U3D, 3D PDF and STL.
I agree, thanks for the feedback, we understand that this is important
Cheers,
Ashraf
When importing a SolidWorks file the user has two options:
1- To Set the scaling factor.
2- Auto Scale.
To get correct scale the user should fill the scale value with the factor needed to transform from Meter to drawing units, as units from the SolidWorks file will be in Meter.
Auto Scale is a visualization option, which will calculate a scale that makes the object appear in the screen, it basically finds the needed scale to make the object fill approximately 30% of the screen, this is useful for example when the user is working on a large scene and she/he is importing a tree to be added to a specific location.
@unknownuser said:
Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.
Ken
Ken,
The plugin maintains the structure of the imported Solidworks assembly, so you will not end up with a single group
Ashraf
@notareal said:
In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.
I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.
@karlfucious said:
Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?
The importer should be able to automatically handle edge Weights, and very small faces. I hope that you have the time to try new plugins and to let us know your feedback.
Sorry for that, I did not find any unhandled license requests, maybe the key went to your spam folder, or we did not receive the request.
I sent you a private message so please send me the license request directly and I will make sure you receive the license immediately
Cheers,
@pixero said:
Question: Is there a way of having it "remember" for example material properties not available inside SketchUp by writing them as attributes so that
Not in the first release, materials will be converted to the closest SketchUp material.
@solo said:
oooH, an obj importer, something SU lacks as a native importer. I'd certainly like to see how it works with large textured obj models.
Pete,
Here is an example that I imported as OBJ to SketchUp, if you have any model that you want me to test for you please send me a message, I will be glad to do it.
@tig said:
BUM! I thought 'I' had made a good OBJ importer already ?
I reviewed the post and I have no doubt that you did a great job, the only difference is that the new OBJ importer is compiled code, based on that, it should be able to handle larger files and it should run faster.
I have no doubt that many users will be happy with your OBJ importer, for the few that are not, they now have another option
SimLab Softstarts today the public beta program for four new SketchUp importers.
The new importers are:
Solidworks (parts and assemblies) up to version 2010
The plugins are supported on Windows, Users interested in testing the new plugins will be provided with trial licenses. Each of the plugins will be offered during the beta period for the special price of $49. Users who obtain a license during the beta period will receive a free upgrade to the first release of the plug-in.
SimLab Soft is working on a Mac version for the OBJ, STEP and FBX importers.
For preview what you can do, is to change the render settings
Select a small width and height for the output image; click render to preview and to know the location of the car. I agree that this is a workaround.
Next version should allow you to see the HDR and the back plate without the need to make a quick render.
Regarding the car you are right, I just asked the person who created it, I was under the impression it was a sketchup model but it is not.
So here is a sketchup car rendered using SimLab Composer
Hello,
Here is a Car rendered using SimLab Composer 2.0
I thought SketchUp community will like buildings more.
But who doesn't like CARS ?