High Poly count was never the only thing which caused SU to bog down in the past..maybe you should try to have more component instances (50k-60k) in let's say 10K-20K groups. More diverse geometry would certainly also help. I'm pretty sure you will see a difference
Latest posts made by archheni
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RE: SketchUp 2015 is 64bit
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RE: SketchUp 2015 is 64bit
We experienced some dramatic speed improvements in SU 2015 compared to SU 8!
Our files are all usually very large here so we just tested it with one of our current projects..in SU8 it took around 10 min to open the file and around 20 min to export just one single(!) picture with 4000px.Now SU 2015 opens the very same file on the same machine in under 10s and exported the same picture in less than a minute!
Thank you for finally listening to your Pro users!!!!
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RE: Sketchup 2013 issues
@tig said:
The number of entities added into a context affect SketchUp's processing time of all calls manual and API.
Each has to be assessed for intersection, merge etc.
As the numbers increase the time rises almost exponentially as more and more entities are involved...
Also if the refresh of the graphics is not switch d off that has an effect too...
Using a
model.start_operation('xxx', true)
is the fastest way of processing - especially in v2013...
I need to check that LatticeMaker has those all set right...Edit: bum!
Although it does because 13 is taken to be < 7 [alphanumerics!] it skips it.
I'll PM you a test updated version - can you retry and see if the time improves...It's now updated to v1.3 in the main thread...
Thanks for the quick fix TIG! The good news - it's faster than before now on SU13. But I'm still puzzled because every time I run the script I get a different result now - 13min14s; 8min; 9min30s; 9min20s..and 4min58s.
I did also crash SU13 when I did copy/ paste the geometry into a new file and started the script for a second consecutive time.
Not sure why it behaves like this..? I will send you the file, maybe you can reproduce the results.
Thanks for all the efforts!! -
RE: Sketchup 2013 issues
@jastar123 said:
On mac there is no plugins folder so I can't manually load Maxwell render . any advice?
the plugin folder is now located in: ..user/library/ application support/sketchup2013/sketchup/plugins
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RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)
@fluffy82 said:
@unknownuser said:
Mac does look way cooler, that's true, but it is much slower than my PC - especially in start-up (Mac 2-3 minutes vs PC 15 seconds).
Also the "better graphics" are not true anymore. It used to be true, in the 80's or 90's, but today PC caught up. My Radeon Club 7870 card is waaaaay better than anything I ever saw on Mac, mine or others.
And the biggest problem is price and durability... My Mac-mouse cost β¬50 and broke after 3 weeks, the second one after 2 months. I bought a simple β¬15 Windows mouse, and it has been doing the job for two years nowAnyway, I don't want to get involved in any Mac vs PC war so I'll try to shut up now
Jeez,
Within the last 10 years or so (when I made the final switch to mac) I never ever experienced a 2-3 min startup time unless the system wasn't well maintained..FYI the current system startup time on a new MBP is 10,3s..
For the "better graphics" argument - OSX's internal color management was or is still more superior than Windows' while Open GL acceleration used to be better on PC's in the past (due to better drivers) although the gap has been almost closed now.
And from an End user perspective - if you have ever worked on a retina display for a while, you will never want go back anymore.P.S. The magic mouse sucks - I agree
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RE: Sketchup 2013 issues
I finally found some time to do some plugin testing in SU13. In most cases I haven't noticed any speed improvements but one of your plugins TIG, Lattice maker, takes now even longer than before to execute.
And it already consumed a ridicules amount of time prior to the new release (Please see attachment for more details)..
To create a lattice out of an organic shape it takes me 13min and 20s in SU8 to finish the task..while in SU13 it takes slightly more - legendary 14min and 8s for the very same operation..I know this plugin hasn't been updated for a while now and I'm not sure if that's part of the reason that it takes aeons to complete any operation, but it's worth to mention that the very same task can be done in real time (!) in Modo with an inset + thicken command, no matter how complicated the shape is.
It's also generally problematic that during heavy script operations Sketchup is always in a "frozen state" which means one can only stop the ongoing process by doing a force quit of the application itself.
Now here would be my humble requests to the Sketchup Dev team and/ or Plugin dev's for the next SU release:
- Please let plugins execute faster (I mean much, much faster!)
- Please implement the possibility to stop any ongoing plugin operation without having to force quit SU
- Maybe also some sort of timer could be integrated to estimate plugin execution time.?
FYI, my hardware specs are rather new: 2,7 GHz Intel i7 Quadcore; 16GB Ram, SSD
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RE: Sketchup 2013 issues
@tig said:
Could you make that very complicated lattice by hand faster ?
If you find a tool 'ridiculous' then don't use it.
It's not like you 'bought it'
I'll look at LatticeMaker - it could/should perhaps get a slight speed improvement in v2013Hi TIG, please don't misunderstand. I fully appreciate your immense efforts in improving SU's capabilities as a modeler over the years with your numerous contributions. And I, like many others here, enjoy using your incredible useful tools (including this one)..
I simply don't understand why it takes such a long time to execute it?
What are the bottlenecks..Ruby scripting? SU's single core limitation!? -
RE: Sketchup 2013 issues
@unknownuser said:
hey Frederik
you can try setting your AA via the ruby console.. enter this:
Test.set_AA_method(4)
it will probably echo back 0 meaning your AA was previously set to 0.. relaunch sketchup and it will be set to 4x (or whatever # you choose to enter in the console.)
Wow, that's interesting. Should've known some years ago.. However on Retina displays Anti Aliasing has become irrelevant (in both CAD and Games applications). In fact it looks better now with the setting "0"..
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RE: SketchUp 2013 ;)
Well then can somebody please show and explain the full list of those 3 improvements? What exactly has been improved in terms of performance? How does it effect the workflow? Do plugins get executed faster now? Does SU still crashes or freezes when running out of memory?