Thanks Rich.
Latest posts made by anstvam
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TUFTED CUSHION
Sorry if it has already been answered, but could anyone give me some advice as to how to model a tufted cushion?
For those interested, the featured piece is the Box Sofa by Autoban
Thanks to all
Anastassis
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RE: :basement game room/theatre:
love the style! would it be too much if I asked you to share the workflow in a couple of words?
well done! -
RE: Any suggestions about modelling a tufted futon matress?
Thanks alexander, it does have a lot in common with the yellow diva indeed...
Will give it a try.. -
RE: Any suggestions about modelling a tufted futon matress?
Thanks Rich, I'm not terribly happy with what I came up with on the warehouse...
Anyway I think it's a good time I sat down and learnt how to do this, it's something I need so much for my job...
So you're suggesting subdivide and smooth, then vertex tools... I'll give it a try, thanks again! -
Any suggestions about modelling a tufted futon matress?
I need to give this sofa a try, but cannot think where to start with the futon. On top of all, there's a tufted section, and I've never managed to model a remotely good looking tuft...
Any suggestions how i could start with it? I reckon it's rectangles, push-pulled to ,say, 10cm of height, then I suppose I need a plugin to give them the organic shape needed, as for the tufted cushion I reckon it's the Sandbox that does the trick... But then there might be a better way to do this... Any suggestions would be greatly appreciated!
Thanks, Anastassis
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RE: Spa floor with Vray 1.48.89 Trial version
Well done Frederic! I still can't get the IES lights to work for me, even though I assign millions of light power in the slot.
Another thing I also get in my renders is that sort of splotchy ceiling you've got in the render. Is it "normal"? I tend to think my renders are a failure when I get this, but maybe that's the way it should be.. Can people elaborate on that?
Excellent work as always, I'm a huge fan of your Twilight renders as well.
Anastassis -
RE: NPR bedroom
Quite right Daniel... Trying to show as much of a room as possible in one shot may be economical, but oftentimes frigid and uninteresting...