We'll have to try that anyway, I'd preferred it was a error on my side
Thanks a lot for the great help, I'll keep you posted of my progess with sketchup!
Latest posts made by zhenghe
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RE: Applying an image texture to several faces - beware:new user
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RE: Applying an image texture to several faces - beware:new user
Thanks a lot for the work, boys, and for your patience. I'll relate step-by-step my doings, so you could put your finger on my mistake:
- In the upload.skp I uploaded previously, I created a flat plane with the exact measures the element should have, which are, according to my driving dimensions, 490,3 (the old measure was a mistake on my part, sorry) x 2372 mm. Then I created a unique texture from it (it gives me different measures for the size of the image in the unique texture, but I hope that's not the problem).
- Then I scale the curve element to fit that dimensions.
- Toggle on Hidden Geometry, select one face, apply the unique texture. Texture > Position (I do not just enter here, it may be relevant, as I have to reposition the image), and then I select with the dropper this applied texture. Toggle off Hidden Geometry, and apply the texture.
My results are in the file, I'm afraid I made a mistake somewhere, but I can't find it...
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RE: Applying an image texture to several faces - beware:new user
No, thanks a lot for the trouble you're getting in to, but it's not that way. I think the image is scaled allright. It's an image of 250 x 49 cm, that runs all along the curved surface. The motto "A Coruรฑa", should be read only once, in horizontal, if you orbited around the element. I hope I made myself clear (my English is quite limited, too, I think it shows) this time. Please ask me to go into any further clarifications if needed. Thanks again
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RE: Applying an image texture to several faces - beware:new user
Thanks, but in fact, it's the other way around... It's vynil sticked on a plastic surface all along. The problem is that now I cannot edit the "global" texture orientation. How did you did it?
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RE: Applying an image texture to several faces - beware:new user
Sorry for the delay, been with other things at work... I'm afraid I'm stuck with the same trouble, even now I'm done with hard edges and only have smooth ones. I thought I better attach the example of where I'm now. I have a curved surface but I cannot apply the texture image in one piece. Any thoughts on what the problem may be? I promise I applied the steps several times in the correct order...
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RE: Applying an image texture to several faces - beware:new user
Thanks all, that was fast!!
I checked all the list you so kindly assembled, Gaieus, to no avail... And then I discovered the problem. I reproduced the situation with a cylinder, having no problems, but, when I tried an irregular object, composed of several arcs and straight sides that's when I run into trouble. I spotted the difference between the two when I toggled Hidden Geometry on and off. The edges that cause me trouble are the "hard" ones, those that come as a solid, non-dotted line when in Show Hidden Geometry mode.I hope I made myself clear. So, now, is there any way to push/pull a complex object, formed of several arcs or straight edges so that the extruded surface is "one curved surface" and not a lot of faces? Thanks again, in advance
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Applying an image texture to several faces - beware:new user
Hello! I'm a new SketchUp user, and I'm using it in a little design studio in Spain. In fact, right now we'll be using it only to do mockups for some conference and fair stands. So far so good, but I've run into trouble when trying to use an image as a texture for a curve shape. I want the image to be the texture for a shape with several faces, only one image, and not to be repeated in every face. Can this be achieved? How?
PS Thanks all, I've been lurking for a while, and it's certainly a friendly place