Hello guys,
I am using Sketchup on a regular basis to quickly model parts for my 3D Printer.
So far so good. Once I have finished my design I make it a "Volume-model" export it as .stl and print it.
Unfortunately for some models merging or subtracting even simple geometric shapes destroy their manifoldness, so the model is no volumentric-model/volumemodel?! anymore...
I am getting so frustrated by this random behavior, I could sometimes slam my fist through my laptop.
Sometimes I will sit here, design something for several hours but one final subtration will not work, whereas the subtraction of 9 similar cylinders worked perfectly finde before...
So today is such a day again:
I have modeled a simple clamp to print it out and test it`s rigidity.
It is a clamp block supposed to connect 2 15mm Carbon fiber rods.
here is a picture of it:
now in order for the clamp to work I need to cut out a 2mm thick slice -> so that the hole can be compressed slightly and hold the rod firmly.
Therefor I create a simple rectangle made in volumetric model, moved it to the desired position and start subtrating it from the clamp:
like so:
What happens now is, it loses part of its shell.
now I CAN close the hole, but it will never be a "volumetric-model" again, no matter what I try!
I spent an hour trying to make it a volumetric model again.
I use solid-inspector -> it always shows me some triangles marked red:
So if I delete that one whole face will disappear.
I draw a new line to make the face appear again, object is not manifold/Volumetric anymore.
I am close to insanity...
please help me out here or give the clue I need.
Something like this happens quite often to me,
usually on every other model.
It is a real PITA.
maybe I am just stupid and doing something wrong,
but in my opinion those Volume-body-functions should just work when every object i manifold...
anyways, hope somebody has already had similar experiences and can help me,
would really appreciate a hint here.
BR,
Alex