Thank you, Tah2Hata !
Now I got a chance to finish my work ! )))
A question: while render is active there are Render settings on Mitsuba's window - such parameters as Reconstruction, Sampler, IR, Adaptive cache etc etc.
They work condtionally and are related to each other, also specific materials require specific integrators (eg. SSS) - these options(and possible error) are shown ONLY on Mitsuba's Settings window and NOT in your Exporter, could they be duplicated&adjusted from within Exporter also-so one could choose right render mode according to materials and other parameters (and potential discrepancies could be signalised prior to render start?) ?
There must have also been a bug related to Sky scale: setting values exceeding ca. 3.9 causes error.
Additinal question: I have noticed clearly visible, sharp, shattered shadow edges from the Point Lights , Sample count does not seem to correct the issue - you have any idea about it?
http://www.pasteall.org/pic/79248
Is DOF missing from latest Exporter or am I wrong??
;;;
Could the rendering process be somehow GPU-accelerated by eg. CUDA (on Nvidia cards or OpenCL on AMD) ?
cheers,