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    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Hi again,

      I guess your still much busy but if could just take a look on some error that occured
      while exporting to Mitsuba:

      http://www.pasteall.org/pic/94792
      OR
      [TriMesh] Encountered an invalid format !

      Ive noticed its somehow mentioned earlier BUT..I used just PNG texture and thats the only texture in the model so far. PNG incl. transparency (its a metal mesh texture w/alpha).

      no idea why it happens but it happens.
      it kill my arch.work at the moment (((

      cheers,

      bcd

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      This is great, thank you !
      Are you a programmer - if not-where did you learn Ruby?
      May other develope your code?

      cheers,

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Thank you, Tah2Hata !
      Now I got a chance to finish my work ! )))
      A question: while render is active there are Render settings on Mitsuba's window - such parameters as Reconstruction, Sampler, IR, Adaptive cache etc etc.
      They work condtionally and are related to each other, also specific materials require specific integrators (eg. SSS) - these options(and possible error) are shown ONLY on Mitsuba's Settings window and NOT in your Exporter, could they be duplicated&adjusted from within Exporter also-so one could choose right render mode according to materials and other parameters (and potential discrepancies could be signalised prior to render start?) ?

      There must have also been a bug related to Sky scale: setting values exceeding ca. 3.9 causes error.

      Additinal question: I have noticed clearly visible, sharp, shattered shadow edges from the Point Lights , Sample count does not seem to correct the issue - you have any idea about it?
      http://www.pasteall.org/pic/79248

      Is DOF missing from latest Exporter or am I wrong??

      ;;;

      Could the rendering process be somehow GPU-accelerated by eg. CUDA (on Nvidia cards or OpenCL on AMD) ?

      cheers,

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      http://www.pasteall.org/pic/79245

      Thank you for your response!
      Above a scene from my latest work/early Christian church/ I got to finish until Tuesday, but MItsuba exporter refused to cooperate-I described in previous post along w/ Ruby console.
      Just happens nothing after pressing EXPORT and a while of 'hesitation'...(((

      Is there a chance the error is recogniazble and could be corrected soon?

      cheers,

      UPDATE to previous post w/Ruby console output included:
      I have partly figured out the problem source:
      I started to adjust Sketchup materials w/Mitsuba editor.
      One of the textures had a bump map added - after clearing material in Mitsuba Editor all was happily OK )))

      For further consideration/correction/error handling ?

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      And another very annoying error: after a few tries ,when I push EXPORT it holds for a while,
      then releases and ...nothing happens: (AMD Phenom X4)

      Error: #<ArgumentError: Cannot convert "14.999999999999998" to Length>
      C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1018:in to_l' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:1018:in export_this_material'
      C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:822:in block in export_mtl_material' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:818:in each'
      C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_material.rb:818:in export_mtl_material' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:311:in export_geom_xml'
      C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:125:in export' C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mitsuba_main.rb:23:in startexport'
      C:/Users/AB/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/t2h_su2objmtl_mitsuba/mod_mitsuba_settings.rb:109:in block in render_show_webdialog' -e:1:in call'

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Wll, for me its great news and support for present work, I got a few questions to you though:

      1. Is/would light temperature be supported? (Spectra Lighting) ?
      2. Volumetrics?
      3. Antialiasing (how to adjust) ?
      4. Pls help w/some hint to fully understand and make use of the settings in Your Exporter 0 I am NOT a novice in CG/Viz but many of the parameters are not so obvious still..)))
      5. UI would need some organizing-I am open to help in any way(graphics?), personally I'd suggest a vertical windows like VRay's or CleanUp3 plugin?
        How could one help you to polis/develope this great work (I am not a programmer unfrotunately ((

      cheers,

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Yeaahhh ! great-seems I needed to reopen SKetchup, thank you !

      BTW: is lightbulb effect for s point light still present?

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Still some error:
      http://www.pasteall.org/pic/79213

      http://www.pasteall.org/pic/79216

      posted in Plugins
      B
      bluecd
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Hello!

      Its may first post on Skechucation sohello to everyone and special thanks to Tak2hata
      for Mitsuba interface, its great idea&job ! /I hope you keep on developing it still )))

      Lately I tried to use Mitsuba w/Skecthup for my work but it ran unpredicatbly - once was OK, the other time it stopped importing scene, below one of the examples of failure:

      http://www.pasteall.org/pic/79184

      cheers,

      bbcd

      posted in Plugins
      B
      bluecd
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