thanks guys, we've found someone.
No need to apply anymore
Radiance
thanks guys, we've found someone.
No need to apply anymore
Radiance
@remus said:
Out of interest, are you radiance who develops Octane render?
yes, i am.
Yours,
Radiance
Hi all,
I'm looking for someone who could develop a sketchup ruby script for us.
The script should export mesh data and a few other things, but it's not very complex.
We're paying good money for anyone who can demonstrate he's got the skills and can do the job asap and deliver asap.
If you're interested, please contact me at info at refractivesoftware dot com
Yours,
Radiance
Hey,
I forgot to ask, Would it be possible for some people to send me some sketchup scenes which i can use during development/testing of my exporter ?
I've never used sketchup before, so it's not going to be easy to make some advanced scenes straight away...
If you have something you want to send, send me a PM and i'll get you my email adres...
Thanks,
Radiance
Hi guys,
Thanks again for all your replies and ideas
I've decided to go ahead with it and start my planning phase.
I'll report on these forums once i have something.
Radiance
Hi guys,
Thanks for all your replies.
I will take them into account and have already sent a PM to whaat to ask for his contact details/questions.
Regarding biased/unbiased,
I see a lot of people placing a label on a render engine of either 'unbiased' or 'biased', and the first label a renderer receives will generally mean the public will always perceive it like that.
Lux supports various algorithms, including biased and unbiased ones, so the choice of easy of use / speed / quality is up to the user.
Greetz,
Radiance
Hi,
Thanks for your replies, i'm keen to hear more opinions/feedback
Radiance
Hi everyone,
I'm new here, my name is Terrence Vergauwen aka 'radiance29'.
I've seen a few familiar faces around from times long past.
I used to be involved in the indigo renderer community, as a website developer/administrator and documentation writer a few years ago,
until i left and started a new project called 'LuxRender'.
Lux is a fully open source (GPL licensed), and as such free, physically based renderer, similar to maxwell render, fryrender and indigo, with additionally support for some more traditional methods such as whitted raytracing and photonmapping. (http://www.luxrender.net)
The biggest differences between lux and the other well known physically based render engines is that it's completely open-source, meaning that it's developed cooperatively by volunteers, with the source code being freely available for modification/review/etc...
Allthough it's fairly young (about 1.5 years old now), lux development is going at a reasonable fast speed.
We will be releasing a new version of luxrender during the next weeks, which marks another milestone in development with many new features and greatly increased performance.
I have had a few questions from sketchup users during the last months with requests for us to develop and exporter for sketchup users.
Since I don't have much experience with sketchup myself, and it's community and development tools,
i decided to write this post to ask a few questions to which any replies might help me to decide what/when/where this can be done.
I have noticed that sketchup users already have quite a few choices when it comes to external render engines, so I would like to hear from experienced SU users what they think about this idea,
and if they think there is room for another renderer/exporter.
If i decide to develop one, it will probably be written by myself as i'd like to use the opportunity to get familiar with sketchup myself, learn some ruby in the process, and develop a glueing toolkit which can easily produce other exporters in the future.
I've noticed there is the commercial Pro version and the free google version,
What are the limitations involved regarding development of a possible exporter when it comes to these 2 versions ?
Would it be possible to use and even develop the exporter entirely using the free google version or not ?
Is there any C/C++ API existing or in the works which would allow more direct control of sketchup's API ?
Finally, I would like to hear some feedback on any specific requests/features/workflow that sketchup users could share with me, and if there any people who have experience with ruby/sketchup development,
who might be interested to lend a hand, although i'm not really looking for a full maintainer, as i will probably do this...
Thanks for your time!
Yours,
Radiance