Strangely enough, I started up a new file again and did the same thing, new topo from scratch, then grabbed the vertexes with a falloff and pulled them with the gizmo. This time they were not getting majorly changed like they were last time but I did start getting a weird change in texture directions on one piece which I'll link here.
Latest posts made by jeremiah77769
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RE: [Plugin][$] Vertex Tools
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RE: [Plugin][$] Vertex Tools
Hi ThomThom, I thank you for this new tool it appears to be great. I just purchased a copy of it on paypal and was starting to play with the tools to get the feel for it. I have immediately noticed an issue though, and it may be my own fault but even with the Lock UV Mapping enabled when I am adjusting the vertexes up and down the Z axis the UV's are being pretty badly changed. Here is an image of what I am seeing.
I have verified that the Lock UV is enabled so I am at a bit of a loss for why this occurs. Now that I look at it again I wonder, should I have triangulated the quads before I did the vertex move? (just checked they were already triangulated)
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RE: [Plugin] SketchUV - now free
Yeah, I'm totally not surprised there's some wonky geometry in the model, I'm still picking up some new methods for developing the models in sketchup (it's a pretty large sidestep coming from Revit/CAD). I can already tell that for the next model I will need to break things down into even more groups and components. Still a lot to learn about the program but I will say I really do love how quick and dare I say enjoyable it can be working in sketchup, even though it lacks a lot of the tools that you might need.
Thank goodness for all the rubyscripts and information to be found on this site, I'd truly be lost without all of your guys plugins, tips, and help!
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RE: [Plugin] SketchUV - now free
The model was imported as a .dxf from a revit file I received from the architect. The sketchup model has went through several revisions so i guess I should have known to check that they were all front facing. Thank you for identifying the issue so quickly, I was really starting to think I had some kind of other issue going on here.
Thanks!
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RE: [Plugin] SketchUV - now free
It's happening pretty randomly it seems, I noticed it happens on random pieces of the brick work and the roofs mainly. Here's a heavily reduced file, the full file is a bit more than triple the file size.
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RE: [Plugin] SketchUV - now free
I'm having another issue with sketchUV it seems. I have used the plugin to apply a planar and box mapping on a roof, the roof uv's turn out pretty wacked out and nothing seems to correct it. I can apply another texture on it and basically start over but the next time I try to adjust the uv map, rotate or scale with sketchUV it becomes messed up all over again. I tried trangulating the planes but that doesn't fix the issue. I'm not sure what I'm missing here, the roof in this case is about as simple as it gets so why would a projected map not work correctly?
I have another instance on a curved roof where one piece of the roof just goes completely wack as well, I can't fix it without removing the plane and redrawing it but it generally does not fix the situation.
Is this just poor design on my part or have I forgotten a step in there somewhere?
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RE: [Plugin] SketchUV - now free
Holy crap, I had not known about this toolkit, this is perfect! Thank you so much, and a HUGE thanks to thomthom, I know he's a major player in the sketchup scene and I'd be messing with this for hours and hours if it weren't for your help!
Thanks!
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RE: [Plugin] SketchUV - now free
I'm having a bit of an issue with sketchUV. The issue comes with the backside face of a flag I have created. Here's a pic of the issue...
The UV's don't seem to affect the backside of the flag that I created. Is there a way to fix this? Or will i need to give the flag face a bit of depth and do it again?