kwistenbiebel: Not sure I'm to keen on that type of selection.
Primarily due to the fact that there is allot of screen-play
to get to some of the polygon that are not in view. I still
believe that just hitting the "plus" or "minus" keys would
quicken the procedure.
I'm not really new to this idea, I can't even take credit. The
conceptual idea I got it from was Wings3D. "In my opinion", Wings3D
is the most easiest 3D software ever made. I used it for years.
but unfortunately it doesn't have one thing I do like, the means
to use metric or feet. It's based on a numerical choice = if 2.0
is two inches or if 20.0 is two inches, so be it. Then no matter
what you have decided taking it into another software, (such as
SU), you still have to re-size. So, I use SU to do most, if not all
of my Mesh work now.
As for some of the selection ideas:
I think I may have a list to assist. Yet, I warn you that
I would be compiling this list from what I have used in
Wings3D for it's simplicity.
Edge Loop: Selecting only the vertices's in a loop.
Similar: Selecting only the polygon with the same dimensions.
Edge Loop Region: Selecting the vertices's and highlighting the
polygon(s) that are on one end from this loop selection.
Invert Selection: (Speaks for itself but I will elaborate).
Say, you have a square with only one polygon selected, but
you want the others selected instead.
There are many others I could list, (but) I don't want to over
do it. Sadly, I could only direct you to view Wings3D for
additional tools, (Its free) >lol<
Thank you for your responce. And again, thank you very
much for the additional tool/plugin.