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    • chippwaltersC Offline
      chippwalters
      last edited by

      Nevermind about the extrude curve thing. It appears the CurveStitcher plugin will do the job.

      Currently working with Cross-Reality technologies

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      • T Offline
        tomsdesk
        last edited by

        Chipp, your question about the height of the camera gave me pause...but I still think I right(?). If you use the eyeballs to change your view you'll see the reference edges on the horizontal face and at the horizon move together, but if you use the orbit tool you are changing the height of the camera.

        Keep me posted (though I keep expecting someone to point us to a ruby that will do this for us...and exactly! :`)

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • chippwaltersC Offline
          chippwalters
          last edited by

          OK, I looked at it. Thanks for doing this, but while I understand how to find the target, and the height offset, I'm not sure I follow the rest of your construction. You have constructed several polygons. Which came first? TIA.

          Currently working with Cross-Reality technologies

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            @chippwalters said:

            Wo3Dan,

            Here one:
            (see previous posthttp://sketchup.google.com/3dwarehouse/details?mid=3bde59bd2cb2eb715953c2937bcaaf81)

            Chippwalter,

            Here is your skp with one scene (nr.6) reproduced:
            (click on C1, C2, C3 and so on till 'closup of target')

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            Several tools you can use:
            -From scene6 zoom in real close using the eyeglass (=Zoom tool), not your mouse.
            This will let you pinpoint (mark) your target.
            -The Walk tool will reveal the actual height from scene6 in the VCB
            The camera is located on the line that I drew towards the little vertical line in the canon (CANNON?!?#)
            The rest is pure constructial and a bit of trial and error to find the camera
            Try to figure it out and let me know.

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            • GaieusG Offline
              Gaieus
              last edited by

              OK then, maybe this is what you mean by "extruding a path" (see attached skp file).

              You can also copy it along the z axis and hand stitch the polylines together but that's slower.


              ExtudePath.skp

              Gai...

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              • B Offline
                bonj
                last edited by

                @gaieus said:

                OK then, maybe this is what you mean by "extruding a path" (see attached skp file).

                You can also copy it along the z axis and hand stitch the polylines together but that's slower.

                really great stuff in here..... 😄

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Hi bonj (and welcome)

                  I hope you can find some useful stuff here... 😉

                  Gai...

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    Yep, that does work for extruding a path-- though a bit convoluted. Perhaps SU can accomplish this simple task in the next vers?

                    I did talk to TBD and he says there's an easy way to identify the position of the camera using Ruby. So, I'm off to figure that out 😄

                    Thanks everyone for your generous and helpful support!

                    Currently working with Cross-Reality technologies

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      You can also just elevate a copy of the curve and then select both and use the curvstitcher.rb or the skin.rb to create the surface. The above method was only about one minute to accomplish however.

                      Gai...

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                      • Wo3DanW Offline
                        Wo3Dan
                        last edited by

                        @chippwalters said:

                        OK, I looked at it. Thanks for doing this, but while I understand how to find the target, and the height offset, I'm not sure I follow the rest of your construction. You have constructed several polygons. Which came first? TIA.

                        chipwalters,

                        By now you must be thinking: “this guy is cheating, he just copied that scene”.
                        I only do admit that in my previous explanation not every step is obvious.
                        Also, there I found the camera location by zooming out from the scene to be reproduced.
                        And then when seeing the use of the ‘Walk’ tool, revealing the camera height I new that I could do better.
                        Here is a slightly different approach that is quite accurate (maybe several mm off / over 50m).
                        The difference is that here I use a second target just in front of the camera.

                        See this model (tutorial) in 3DW:

                        Error 404 (Not Found)!!1

                        favicon

                        (sketchup.google.com)

                        But now I would like to know what the benefit might be for you to reproduce a scene?
                        What is your goal?
                        To me it was just the challenge and you ‘forced’ me to refresh my knowledge about the Zoom, Position Camera and Walk tools, so thanks!

                        hope this helps,
                        Wo3Dan

                        p.s. You can also play the animation.
                        and toggle between first scene "(STANDARD SETTING (N))" and scene "reproduced camera location" to see if they are different. Hard to tell!

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          Yes, that's much clearer, and simple as well. Thanks a bunch for doing that. The reason I want the camera pos, is because I want to light a scene for a Podium render, and I'm used to lighting scenes with a 4 view and camera being shown.

                          TBD tells me there's a way to do this via a Ruby script-- I may check that out too.

                          Thanks a bunch for spending the time to enlighten me. It is VERY appreciated! 😄

                          Currently working with Cross-Reality technologies

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                          • Wo3DanW Offline
                            Wo3Dan
                            last edited by

                            chippwalters,

                            Yes, I forget to mention that possibility.
                            I don’t even know if there is any such ruby but it should not be that hard to reproduce a scene since that data is saved with the model. The only thing is you have to know where to ‘look’ to fetch it.
                            I enjoyed doing this.

                            success,
                            Wo3Dan

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