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    Teaser or not teaser ?

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    • jujuJ Offline
      juju
      last edited by

      Awesome scripting there Didier! I can't add any comment that has not already been added - except that I'd like to get this script! So many good things (script wise) on the horizon!

      Hmmm... OK, maybe these comments:

      • Regarding the number of components to be used. I would like to have control over the amount of components that are to be used. Maybe have a list generated in a window so you can track the components used and an "add window" where you point the script to the component you wish to add to the list.

      • Selecting the shape / surface / area. Maybe add an option so you could select and irregular shaped surface and define that as the selection to apply the randomisation and component placement to.

      Save the Earth, it's the only planet with chocolate.

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      • JClementsJ Offline
        JClements
        last edited by

        Didier, once again you've "pulled a rabbit out of the hat". Congrats.

        After you get the bugs out of the current script, do you think another script could be adapted from it to paint component along a path (curve)? See a simple example here, http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&t=3210?

        The dialog box you have now does scaling, all there would need to be is a couple rotation-on-path options.

        Regards, John

        John | Illustrator | Beaverton, Oregon

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        • CadFatherC Offline
          CadFather
          last edited by

          how about 'Splasher' - it almost sounds sketchup 5 era to me

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          • Didier BurD Offline
            Didier Bur
            last edited by

            Here are the news of the development:

            Done:

            • up to 6 components to choose from,
            • "brush" shapes: point (click to drop a single random component),line, triangle, square, circle, face or faces set (select faces and the script will only drop on these, no matter their shapes)
            • brush pressure 0 to 100%
            • option: random rotation of components
            • option: allow or disallow components stacking
            • option: keep components vertical or let them follow the slope of faces they are dropped on,
            • option: put all new components on specified layer
            • option: allow/disallow random scaling, with min and max scaling values
            • option: allow/disallow mirroring of components (except along Z, to prevent upside-down components)
            • option: min and max steepness values (drop components only on a face if its slope is between min and max values)

            To do:

            • optimize algorithms for speed,
            • use/set default settings and advanced settings
            • drop components between min and max altitude values

            Regards,

            DB

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            • ToboboT Offline
              Tobobo
              last edited by

              We are definately not worthy!

              I can't wait, it's like having Christmas twice in one year!

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • GaieusG Offline
                Gaieus
                last edited by

                You're killing me, Didier... ๐Ÿ˜ฒ

                Gai...

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                • jujuJ Offline
                  juju
                  last edited by

                  Damn, sounds exciting! I can't wait for this to be released "in the wild".

                  Save the Earth, it's the only planet with chocolate.

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                  • A Offline
                    a4chitect
                    last edited by

                    man! didier! wonderful, perfect

                    i hope that you would consider adding another important feature to let sketchup quickly design cities, populate roads (man i like it!!!) - alignment (rotation) based by the surface texture, or by any texture. this could help in large scale projects where you could just generate a texture for the road from its path (i created a script for the freeware GIMP that does just that and am willing to share).

                    i know that ruby can access the average color of a texture, but am not sure if you can actually read the pixel color of texture at the point of your raytest interception

                    anyways - maybe it's too much effort, then i'll gladly try to help with this

                    thanks
                    looking forward to the release

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                    • A Offline
                      a4chitect
                      last edited by

                      to further promote my point, here is the gimp script this is the gimp script (extract to "..\Gimp\share\gimp\2.0\scripts" and in gimp 'Filters\Render\Circles@Path') to generate path gradient from white to black depending on the orientation. it's not very mature but could be a good starting point for enhancements.

                      there is only one limitation to this script: you are obliged to share any upgrades and modifications for free

                      note: this plugin is already useful when using Vue, there it's possible to align ecosystem objects by texture

                      note2: for a real road you should use 2 paths for each lane with opposite orientation


                      original paths in gimp (for example roads)


                      after the script is finished - ready to place and align components

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Virtual "coconut beach", with slope and altitude constraints, eh eh...
                        10 seconds process ๐Ÿ˜„


                        beach.jpg

                        DB

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                        • ToboboT Offline
                          Tobobo
                          last edited by

                          Thats amazing!

                          nuff said

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

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                          • I Offline
                            ilay7k
                            last edited by

                            Didier, nice place...skipy eco-system(like e-on vue) ๐Ÿ˜‰...
                            i see some ruby technologies from skpPhysics(solids), and ect - era of modificators! ๐Ÿ˜ฒ ๐Ÿ’ญ

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                            • ToboboT Offline
                              Tobobo
                              last edited by

                              http://sketchucation.com/forums/scf/sas/Ruby/Sandbox1.jpg

                              This is a mesh created by sandbox. The tool creates the contours as a component.

                              Toby

                              Philippians 4:13

                              I can do everything through him who gives me strength.

                              1 Reply Last reply Reply Quote 0
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