Teaser or not teaser ?
- 
 Didier, once again you've "pulled a rabbit out of the hat". Congrats. After you get the bugs out of the current script, do you think another script could be adapted from it to paint component along a path (curve)? See a simple example here, http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&t=3210? The dialog box you have now does scaling, all there would need to be is a couple rotation-on-path options. Regards, John 
- 
 how about 'Splasher' - it almost sounds sketchup 5 era to me 
- 
 Here are the news of the development: Done: - up to 6 components to choose from,
- "brush" shapes: point (click to drop a single random component),line, triangle, square, circle, face or faces set (select faces and the script will only drop on these, no matter their shapes)
- brush pressure 0 to 100%
- option: random rotation of components
- option: allow or disallow components stacking
- option: keep components vertical or let them follow the slope of faces they are dropped on,
- option: put all new components on specified layer
- option: allow/disallow random scaling, with min and max scaling values
- option: allow/disallow mirroring of components (except along Z, to prevent upside-down components)
- option: min and max steepness values (drop components only on a face if its slope is between min and max values)
 To do: - optimize algorithms for speed,
- use/set default settings and advanced settings
- drop components between min and max altitude values
 Regards, 
- 
 We are definately not worthy! I can't wait, it's like having Christmas twice in one year! 
- 
 You're killing me, Didier...  
- 
 Damn, sounds exciting! I can't wait for this to be released "in the wild". 
- 
 man! didier! wonderful, perfect i hope that you would consider adding another important feature to let sketchup quickly design cities, populate roads (man i like it!!!) - alignment (rotation) based by the surface texture, or by any texture. this could help in large scale projects where you could just generate a texture for the road from its path (i created a script for the freeware GIMP that does just that and am willing to share). i know that ruby can access the average color of a texture, but am not sure if you can actually read the pixel color of texture at the point of your raytest interception anyways - maybe it's too much effort, then i'll gladly try to help with this thanks 
 looking forward to the release
- 
 to further promote my point, here is the gimp script this is the gimp script (extract to "..\Gimp\share\gimp\2.0\scripts" and in gimp 'Filters\Render\Circles@Path') to generate path gradient from white to black depending on the orientation. it's not very mature but could be a good starting point for enhancements. there is only one limitation to this script: you are obliged to share any upgrades and modifications for free note: this plugin is already useful when using Vue, there it's possible to align ecosystem objects by texture note2: for a real road you should use 2 paths for each lane with opposite orientation 
  
  
- 
 Virtual "coconut beach", with slope and altitude constraints, eh eh... 
 10 seconds process 
  
- 
 Thats amazing! nuff said 
- 
 Didier, nice place...skipy eco-system(like e-on vue)  ... ...
 i see some ruby technologies from skpPhysics(solids), and ect - era of modificators!   
- 
  This is a mesh created by sandbox. The tool creates the contours as a component. 
Advertisement






 
                             
                             
                             
                             
                             
                             
                            