New Video Showing My Rigging "Hack"
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I just uploaded a new video that shows how I use my rigging hack to pose a model. I haven't even posted about it in my blog! The SketchUp Community comes first!
http://www.youtube.com/watch?v=9vU2MMc-woM
If you haven't seen my posts before, reading these might bring you up to speed. Here is one of my first blog posts about the subject:
http://www.giantmonster.tv/giant/?p=110
And here are a few on the character in the video:
http://www.giantmonster.tv/giant/?p=359
http://www.giantmonster.tv/giant/?p=364 -
Great to see your amazing work again Justin.
Could you please explain more about your rigging process, I see bones and splines, yet I see you rigging with SU protractor...I was under the impression you rigged in Maya. I bone-up in Max and export to BVH to rig, your way looks much better (I hesitate to say easier until i try)
Thanks.
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Awesome!
I was wondering, like solo, your process. I am seeing you switch between the "bones" and the character itself but don't see anything going "hidden" on the outliner.
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Solo, and Boo,
Gee I thought all that was obvious
For this character I rigged him in both Maya and in SketchUp. I made the Maya version because I thought I'd better align interacting characters (i.e., this quadruped fighting with a biped) that I already needed to pose in Maya (soft body geometry). In the end I found that the export process was way too taxing on my SketchUp and my aging machine. I found that I could do the posing in SU almost just as fast as Maya. But when you add the export process, and the hardening and softening the appropriate poly-lines I found that just doing it SU was the way to go.
This is the best link to read to understand how I set up a rig:
http://www.giantmonster.tv/giant/?p=110This rig was much more complicated than any of the vehicles I worked on.
The blue and beige "intersections" indicate where it's safe to rotate (and will not break the model).
My posing process really breaks down to this:
- all my objects are organized with layers. i use this to hide and show the model, the rig and the scene that I'm creating.
- i create a scene that just as the rig, one for the model, and one for the actual scene. you can see that i create a scene in the video.
- i click through these scenes to edit the rig, and see how it looks in the view i'm trying to create.
- all the parts you see above are specially grouped in a hierarchy that relates to how they should rotate.
- all the parts above (the raw geometry) are on the "rigging layer" and can be hidden and shown when I switch the layer on or off.
- the hierarchy of those rigging groups above are on "layer0" and that's why they do not "grey out" when layers are hidden.
- those groups also use the naming convention, "CN_nameOfgroup"
- the CN allows me to use the filter in the outliner to show only the items i want to rotate, no matter what layer is being shown.
Does this help?
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Thanks Justin, this does help tremendously.
I hardly ever work in layers, ever since the outliner was introduced so I got confused when the model and rig were switching back and forth.What a cool model too. I bet you have a blast.
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Ah!
Thanks for taking the time to explain, it's one heck of a workflow that must have taken time to get comfortable with. Your work is mind blowing in it's detail, thanks once again for sharing...
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