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    New Video Showing My Rigging "Hack"

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    • monsterzeroM Offline
      monsterzero
      last edited by

      I just uploaded a new video that shows how I use my rigging hack to pose a model. I haven't even posted about it in my blog! The SketchUp Community comes first!

      http://www.giantmonster.tv/giant/wp-content/uploads/2007/07/hunter17.jpg

      If you haven't seen my posts before, reading these might bring you up to speed. Here is one of my first blog posts about the subject:

      http://www.giantmonster.tv/giant/?p=110

      And here are a few on the character in the video:

      http://www.giantmonster.tv/giant/?p=359
      http://www.giantmonster.tv/giant/?p=364

      monsterzero
      My New Twitch Stream!
      https://www.twitch.tv/infinitestorylab
      infinitemachine.com

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      • soloS Offline
        solo
        last edited by

        Great to see your amazing work again Justin.

        Could you please explain more about your rigging process, I see bones and splines, yet I see you rigging with SU protractor...I was under the impression you rigged in Maya. I bone-up in Max and export to BVH to rig, your way looks much better (I hesitate to say easier until i try)

        Thanks.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • boofredlayB Offline
          boofredlay
          last edited by

          Awesome!

          I was wondering, like solo, your process. I am seeing you switch between the "bones" and the character itself but don't see anything going "hidden" on the outliner.

          http://www.coroflot.com/boofredlay

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          • monsterzeroM Offline
            monsterzero
            last edited by

            Solo, and Boo,

            Gee I thought all that was obvious πŸ˜„

            For this character I rigged him in both Maya and in SketchUp. I made the Maya version because I thought I'd better align interacting characters (i.e., this quadruped fighting with a biped) that I already needed to pose in Maya (soft body geometry). In the end I found that the export process was way too taxing on my SketchUp and my aging machine. I found that I could do the posing in SU almost just as fast as Maya. But when you add the export process, and the hardening and softening the appropriate poly-lines I found that just doing it SU was the way to go.

            This is the best link to read to understand how I set up a rig:
            http://www.giantmonster.tv/giant/?p=110

            This rig was much more complicated than any of the vehicles I worked on.

            http://www.giantmonster.tv/giant/wp-content/uploads/2007/12/hunter14.jpg

            The blue and beige "intersections" indicate where it's safe to rotate (and will not break the model).

            My posing process really breaks down to this:

            • all my objects are organized with layers. i use this to hide and show the model, the rig and the scene that I'm creating.
            • i create a scene that just as the rig, one for the model, and one for the actual scene. you can see that i create a scene in the video.
            • i click through these scenes to edit the rig, and see how it looks in the view i'm trying to create.
            • all the parts you see above are specially grouped in a hierarchy that relates to how they should rotate.
            • all the parts above (the raw geometry) are on the "rigging layer" and can be hidden and shown when I switch the layer on or off.
            • the hierarchy of those rigging groups above are on "layer0" and that's why they do not "grey out" when layers are hidden.
            • those groups also use the naming convention, "CN_nameOfgroup"
            • the CN allows me to use the filter in the outliner to show only the items i want to rotate, no matter what layer is being shown.

            Does this help?

            monsterzero
            My New Twitch Stream!
            https://www.twitch.tv/infinitestorylab
            infinitemachine.com

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            • boofredlayB Offline
              boofredlay
              last edited by

              Thanks Justin, this does help tremendously.
              I hardly ever work in layers, ever since the outliner was introduced so I got confused when the model and rig were switching back and forth.

              What a cool model too. I bet you have a blast.

              http://www.coroflot.com/boofredlay

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              • soloS Offline
                solo
                last edited by

                Ah!

                Thanks for taking the time to explain, it's one heck of a workflow that must have taken time to get comfortable with. Your work is mind blowing in it's detail, thanks once again for sharing...

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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