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    [Plugin] SmartDrop Beta

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    • pilouP Offline
      pilou
      last edited by

      Use the cool Thomthom RayTracer! πŸ‘
      Object must be in a box with an horizontal base : Drop by Bounds
      So will work with your example!
      careful than an inclined object yet droped don't block next following πŸ˜‰

      bounds.jpg

      by Thomthom

      http://forums.sketchucation.com/download/file.php?id=53900&t=1

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • M Offline
        mlefevre
        last edited by

        I'm trying to drop a solar array onto a surface using this plugin and having some issues. The panels are touching end to end, and when I drop them to the surface, either individually or all together, some of the components will turn up on end and others will lay plat on the surface. Any thoughts?

        I'm using SU 8 Pro.

        Thanks!

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        • M Offline
          Mra
          last edited by

          Thanks for the plugin. But it changes the angle of objects?

          So if I have a pole, I drop it to the surface but this plugin in makes it no longer vertical. Is there an option to change this?

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          • P Offline
            pelikan21
            last edited by

            Thanks for plugin. But I have some problem while adding this plugin from extension part of windows. I can't see anything related with smart drop while selecting some component in SketchUp.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Did you use Preferences > Extensions > Install... or the SketchUcation PluginStore dialog's AutoInstall button to install the RBZ version ?
              Is the appropriate smartdrop.RB file in your Plugins folder ?
              Is it listed in the SketchUcation Plugins Manager ?
              If you select one or more component instances that are located above a surface you should get a right-click context-menu item... which then does the 'drop' to any intersection with a surface below the instance[s]...
              Remember that the surface front face should be 'up'...

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                The current version 1.5 is modifying the SketchUp Ruby API:

                
                class Sketchup;;Group 
                        def definition # make it so you can use group.definition 
                                return(entities[0].parent) 
                        end 
                end
                
                

                Which isn't good - as it overrides the Group.definition method implemented in SU2015.
                Also, the method is bugged - it will raise an error is the group is empty. Can we get a new version please that doesn't modify the Ruby API namespace?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  I have fixed the issue with the group.definition method...
                  http://sketchucation.com/pluginstore?pln=smartdrop

                  TIG

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                  • jujuJ Offline
                    juju
                    last edited by

                    thanks for the consistent hard work to the coders

                    any idea when this is moving out of beta?

                    Save the Earth, it's the only planet with chocolate.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @juju said:

                      thanks for the consistent hard work to the coders
                      any idea when this is moving out of beta?
                      I suspect never !
                      The author seems to no longer support it.
                      But like so many plugins using beta in their title it could simply be retitled with no coding changes - calling it 'beta' is just the author's way of warning you it might not be 100% reliable - but then some 'full-release' plugins are less reliable that others' beta-releases...

                      TIG

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        @tig said:

                        I have fixed the issue with the group.definition method...

                        πŸ‘

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          I'm trying this with grass proxy groups and nothing I do gets them to fall on any surface in a large quantity. Has anyone found the limits or explanation as to why hundreds and hundreds of proxies won't fall?

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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                          • BoxB Offline
                            Box
                            last edited by

                            I can't tell you why but I just tried 500+ and it failed with Smart Drop but worked with Throw to.
                            But be aware they align to the surface differently.
                            Throw to on the left stays upright while Smart Drop follows the contour.


                            Throw to smart drop.JPG

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              I definitely need the smart part of this drop. Is this an issue of it not working with SU 2015?

                              Or is there an even more significant problem trying to drop components that are overlapping, such as grass proxy groups?

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                there's a plugin to remove overlaps... would that help?

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  Create a second folder called Pluginstest next to the original plugins folder. Place a copy of any plugins that you want to test, and their subfolders and helper files, in the test folder.
                                  When you want to test, close SU and change the name of the Plugins folder to PluginsFull and remove Test from the name of the other.
                                  Now when you start SU it will use that folder. Change the name back and restart to return to your full setup.
                                  This is assuming you don't have any stray plugin folders that you or other installers have created. Twilight for example creates a plugins folder in the Program data tree.

                                  If you are using the Sketchucation tools plugin you can create sets. Create a full set and create an empty testing set. Using the testing set you can enable individual plugins to see if they function correctly.

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                                  • P Offline
                                    psylo
                                    last edited by

                                    I have a problem with this plugin. Apparently it does not work if the component has already been rotated.

                                    I often drop my components (cars) on a mesh with this plugin, then change the mesh and have to reproject my cars properly. If I just move again my cars above my mesh and use again SmartDrop, the result is not good anymore. I had to reset the rotation of every component before calling the plugin for good result.

                                    Did someone is able to modify the plugin to correct this problem? Or have you a solution to quickly reset the rotation of a component ?

                                    Thank you!

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                                    • duanekempD Offline
                                      duanekemp
                                      last edited by

                                      I am still having a devil of a time trying to get this to work. I would like to set o set up an SU 2015 (B folder) for just testing plugins without effecting my current Su 2015. Anyone know how to do this?

                                      Duane Kemp

                                      Kemp Productions
                                      Puidoux, Switzerland
                                      Gallery:
                                      https://duanekemp.artstation.com/

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