Lighting Plugin for Sketchup
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So far I've not seen any textures in the models. Does it handle objects with textures as well? Or will it only work for coloured objects? What about transparent objects?
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Yes, I am planning on supporting textures. However, if it turns out I can't, I won't.
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Gotcha! It'd still be a good plugin though.
But what about the transparency? -
Wow. Just Wow! I honestly thought that this would be something in SU7 but I'm ecstatic to see what you've done. I stumbled upon this thread totally by accident/coincidence and my day has just been made. Dare I say week? Month? Year?
Subscribing to the thread. Looking forward to updates. Any kind of (even rough guesstimate) ETA on release?
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just make a bright yellow/white cone/cylinder of light. It is used in some video games.
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@spaceman said:
just make a bright yellow/white cone/cylinder of light. It is used in some video games.
This plugin is for ACTUAL lighting lol. You know, things that light up.
Not a bad idea, but that's not what he is trying to achieve. -
I've been watching this post for some time now and hoping for this gem of a script to be released. Can we see a beta? I promise not to complain if there are any bugs.
Please oh please, please please?
Mark -
A lot of us are anxiously awaiting this gem. Patience grasshopper. This is actually the only thread to which I'm subscribed.
Ron
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I also check this thread daily! Adam B for president! (maybe)
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@stuartb said:
...for president! (maybe)
Why "maybe"? At least we know for sure he's been doing something productive and morever: toward our common good.
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That was probably for the rhyme only...
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First off apologies for being so quiet. There's been a huge amount of development on this and its coming along really nicely.
So where are we up to? Well, originally I wanted something cross platform and simple to implement. And for as long as I used simple geometry and didn't expected too much all was good... However. (There is always a 'however'), it became clear to me from my own experiments and speaking with those who have a passing understanding of how SU works, that for realworld models like you guys actually produce my plans would have to change. So the past months I've been redoing/refactoring functionality in C++, simultaneously developing on Mac OSX and Win32 (they are in lockstep development-wise) . Unsurprisingly the new version is around 20-30x faster than the old, supports blending SU textures with lighting, transparency (and I plan on having a few other pretty cool features).. So a colossal amount of work later, something that was some neat algorithms in a largish script has become a fullblown engine.
I do plan on wrapping up development in March so its not going to be too long after that I can have it for sale. I wasn't expecting to have to implement so much technology, so my timing is off from what I initially expected (late software? never!) but fingers crossed I can nail some bugs which have been stopping me posting pics/video RSN.
As always, thanks for all you enthusiasm!
Adam
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@adamb said:
Yes, having done the 40% of the work to show a prototype I'm very hard at work doing the other 90% to make it a product.
As promised, here's a grab of the ambient occlusion lighting (BTW 3.6 seconds to generate):
Adam
OK, "your mileage may vary". Just ran this test room again, it took 0.3 seconds to generate, so just 10x for this model..
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Great to hear that development is going well Adam
That speed improvement is really cool.
Any chance you will develop it in a later stage to support different render engines besides ambient occlusion?I wouldn't mind for instance to have Podium or another engine working behind the screens of this plugin....Even if the calculation for a scene would take some hours, the benefit of doing animation with the 'baked' results would be awesome !
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This would be the most interesting addition to SketchUp, as far as I am concerned, in three years. Looking forward to final product, Adam.
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I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info
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TBD....that would be great right? Combined with the power of upcoming Podium 2.0...
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@unknownuser said:
I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info
Right now my head is buried in finishing this thing. When the dust settles, I get some sleep, then sometime we should have a chat. But as I've said before, these are totally different architectures attempting to solve essentially different problems. My concern is trying to whack a square peg into a round hole in the expectation something wonderful will come out of it, is a road to disappointment for developers and users.
Right now my focus is fast, interactive walkthrough of models with lighting to give a flavor of the space.
The lighting I use is non-physically based, it is biased, it is an approximation. But its really effective of giving a sense of a place and its very very fast.
So. Sure we should talk. But lets not get ahead of ourselves here. Perhaps these is a useful crossover but I'm having trouble understanding what it is. Thats all.
And when is 2.0 out?
All the best,
Adam -
one way:
- user adds lights in AL (Adam's Lighting plugin) and see in realtime a preview of the model
- Podium detects the lights from AL and renders using those lights
another way:
- Podium renders and creates a textured lightmap
- AL loads the file and allows further modifications
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