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    No "snap" to a 90 degree angle?

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    sketchup
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    • M Offline
      Masta Squidge
      last edited by

      Here is another image of the same problem. I can make it work if i drag the curved face around a corner with a smaller radius, but i want the very top of the curved face im pulling to line up at the very edge of the corner.

      For example, it works if i make a 6 inch arc and pull it around a corner with a 5 inch radius. but then the 6in curve clips through its self, leading to alot of clean up. I need to pull a 6 inch curve around a 6 inch corner for a clean edge, but it messes up on the very inside corner which im assuming has to do with the last two segments in the curve.

      http://www.sketchucation.com/forums/scf/sas/Newbie/cornerproblem3.PNG

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      • GaieusG Offline
        Gaieus
        last edited by

        There is a reason for those end segments not bein parallel: they are kind of "parts" of a whole circle and if they were parallel, the other segments of the same circle should be parallel, too thus two segments would be on the same line which is not good with a circle.
        These arcs are "tangent" that - in theory - means they "tend" (or what) to the line (to 90 degs) but never "reach" them.

        There have always been problems with SU when it comes to extruding a curve around a corner for instance - and this seems to be exactly the same glitch.

        Gai...

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        • M Offline
          Masta Squidge
          last edited by

          hmmm, what i dont get is why it doesnt work when the arc being extruded and the arc being followed are the same, but when they are different it works perfectly.

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          • M Offline
            Masta Squidge
            last edited by

            I imagine in 99% of cases this doesnt matter though, I was working on a sig for the Playstation Forums and In the end you cant even tell to begin with:

            http://i28.photobucket.com/albums/c241/MastaSquidge1/PSSIGRender.png

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            • M Offline
              Masta Squidge
              last edited by

              Since im in here and have your guy's attention, is there a way to do custom render sizes in kerkythea? If i could do a 500x150 render for example, that would speed things up a bit when it comes to making renders for people.

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              • GaieusG Offline
                Gaieus
                last edited by

                When opening the render dialogue in Kerky, at the "Resolution" dropdown there are the default "sizes". Simply overwrite it with your custom resolution (I have just tried out and it worked).

                Gai...

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                • M Offline
                  Masta Squidge
                  last edited by

                  That worked wonders, thank you.

                  And sorry for coming in here 5 times a day with questions, i pretty much just use SU and Kerky and you guys know both of them alot better than i do.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Well, there are a lot of things I don't know either - especially in Kerky.
                    You (me, most of us) just learn something almost every day...

                    Gai...

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                    • M Offline
                      Masta Squidge
                      last edited by

                      Ha, but i still got a long way to go to catch up with you folks.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Considering I am more than twice as old as you, we can still put it this way: you have the time, man...
                        ๐Ÿ˜„

                        Gai...

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                        • M Offline
                          Masta Squidge
                          last edited by

                          Haha yeah I would agree with that.

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