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    Sunflow's exporter

    Scheduled Pinned Locked Moved Plugins
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    • Didier BurD Offline
      Didier Bur
      last edited by

      Yes, it will be uploaded here tomorrow (now upload facility on the SF forum 😞 ).
      Don't expect too much with this one because it is in its early stage of development 😉

      DB

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      • I Offline
        ilay7k
        last edited by

        Hello Didier! It's great news.
        In any case, thank you!
        ilay

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        • Didier BurD Offline
          Didier Bur
          last edited by

          The update is here:
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1514
          Also available at my site, "Files-Converters-Misc" section.
          Regards,

          DB

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          • I Offline
            ilay7k
            last edited by

            Thanks a'lot!!!
            But some errors are appeared...

            Error; #<TypeError; cannot convert Fixnum into String>
            su2sf.rb;81;in `+'
            su2sf.rb;81;in `output_image_settings'
            su2sf.rb;728;in `export'
            su2sf.rb;793
            su2sf.rb;793;in `call'
            

            when i change render-settings(Antialiasing).

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            • Didier BurD Offline
              Didier Bur
              last edited by

              Fixed (uploaded at the same place) 😳 . Sorry for the inconvenience and thanks for reporting,

              DB

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              • I Offline
                ilay7k
                last edited by

                Didier, thanks for fix!
                So i try it.
                sunflow render works fine with outdoor models.
                But indoor...error appears about sky-light(about photon-emiting)

                http://www.sketchucation.com/forums/scf/sas/Ruby/variants1.jpg

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.

                  DB

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                  • I Offline
                    ilay7k
                    last edited by

                    Thank you!
                    I understand it(outdoor scences are only tests)
                    I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
                    I also try to "play" with different settings of gi-types
                    For example, i use "standard" ui-setting:

                    1. render-sett.: res.- 800x600; gi - high; aa- none
                    2. background sett.: bg type - sky
                      and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
                      Ilay

                    P.S. maybe some technical questions are asked on official forum?

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
                      I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
                      Cheers,

                      DB

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                      • I Offline
                        ilay7k
                        last edited by

                        Ok! I ask.
                        I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

                        Ohhh, Didier! What are you think about simulated(artificial) lighting?
                        maybe it' like materials, only to group = sf-"light.name_group".

                        Sorry for my bad English, my russian is native.

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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          Artificial lighting will be supported in next release (point light, spot, and so on).

                          DB

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                          • I Offline
                            ilay7k
                            last edited by

                            I test AO-settings

                            http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

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                            • Didier BurD Offline
                              Didier Bur
                              last edited by

                              Hi all,
                              When coding the SketchUp2SF plugin, I started to experiment shaders.
                              These first experiments can be downloaded as a library here:
                              http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html

                              Or go to my site and click on the Sunflow Shaders menu.
                              Enjoy,

                              DB

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                              • I Offline
                                ilay7k
                                last edited by

                                Didier, it's great! Thank you
                                Do you work at material editor or something?

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                                • Didier BurD Offline
                                  Didier Bur
                                  last edited by

                                  No,
                                  I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
                                  Cheers,

                                  P.S.: Be back 08.25 (holidays 😛 )

                                  DB

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                                  • I Offline
                                    ilay7k
                                    last edited by

                                    Have a nice holidays. I glad for you, I will be working from 02.08

                                    @unknownuser said:

                                    I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin

                                    It's handly, writing into .sc? Or ...

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