ImageProfile script almost ready
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Sorry Rick, I didn't even noticed that effect. Should be a very useful tool then !
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No problem, Didier.
I hope it is useful to people. -
rick,
yes, it makes it possible for virtually any image to be turned into a component. look fwd to it.
edson
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Here is one of the golf bag components, at low accuracy setting - let me know what you think of the quality. High accuracy only gets better
Low accuracy setting
http://www.sketchucation.com/forums/scf/sas/Ruby/golfbag-4-low.skp -
One of the biggest factors in the trace quality will be the image quality. If the transparent background isn't tight against the image, the trace won't look that good, even though the script will be accurate with what it is given.
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@rickw said:
Here is one of the golf bag components, at low accuracy setting - let me know what you think of the quality. High accuracy only gets better
amazing quality. I just cannot wait to be able to use it. congratulations.
regards.
edson
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Testing is nearly wrapped up. PC users have reported success so far, with only temporary issues relating to connections or firewalls, or issues dealing with the image quality and how it affects the resulting trace. Working out a Mac issue right now.
There was some confusion in that the plugin will save the traced image as an external file that can be used as a component. Some users were expecting the component to be created in the current model. While I understand the usefulness of this, it is not likely due to the potential conflicts with existing model geometry. If I can find a way to do it, believe me - I will
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This looks great! Even though I don't use 2D components very often, the times I have had to trace a picture have been quite exasperating, not to mention less precise than your script. If my 2D component usage goes up much, I'll definitely be getting this!
[birchins]
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brichins, it seems like they intend on having the script available for a "pay per view" use. I have my reservations about this.
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Update: In testing, I discovered a bug internal to SketchUp that prevents ImageProfile from working on Mac, but things are fine on the PC version of SketchUp.
I'm in the process of getting the script from testing version to final release version. Once that's done, I'll post an update. Or you can subscribe to the Smustard RSS feeds:
News http://www.smustard.com/rss/news
Newest Script http://www.smustard.com/rss/newscript
Recent Scripts http://www.smustard.com/rss/scripts -
@rickw said:
Update: In testing, I discovered a bug internal to SketchUp that prevents ImageProfile from working on Mac, but things are fine on the PC version of SketchUp.
is this final or are you looking for a way around it?
regards.
edson
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Hi Rick
Golf bag works as advertised.
Looks super.A suggestion for distribution is to offer
minimum package of say $10-20.Less cost on paypal and better cash flow to you.
Just a thought.
Dave
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Edson: I will try to find a workaround to the Mac problem. It might end up being a Mac-specific download (not my preference), but we will see...
Dave: Thanks for the feedback and the suggestion. I want people to be able to "kick the tires" for a minimal cost. I might work that into the download (get a free process or two), and then go with the packages.
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Hi Rick
A pump primer is always good business, but
IMo a good tree and one scantily clothed lady should suffice. EH!This is a money in the bank time saver for SU without a doubt.
Dave
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Hi RickW,
I kind of overlooked this thread.
This will be an amazing Ruby and very handy indeed, even to use in combo with render software, avoiding to having to set up clip map materials.I can use this.
Hopefully it will have a clear sales agreement.
(I am not in favor for 'a pay per view' solution since thats kind of non transparent towards my own 'budget control').
Could you shine a light on that?Good luck with further development of the Ruby.
Already great results (golfbag).Cheers,
Kwistenbiebel
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@unknownuser said:
Could you shine a light on that?
Do you mean more than in the first post of this thread? I thought I was fairly detailed in explaining the rationale, but if I missed saying anything that would clarify it for you, let me know.
I know the pay-per-use is a departure from the standard way of operating for software, and I really struggled with how to price this. But consider photography - back in the pre-digital days, there was the initial cost of the camera & lenses & flash etc, then the cost of the film, then the cost of the processing & printing. Even now, with digital cameras, there's still a cost from getting the image from the camera to paper. So pay-per-use isn't a new concept.
Would a subscription plan be more palatable? Like $x/month for up to y processes?
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Hi Rick
My wife is a graphic designer and gets lots of images from web sources.
The keeper was one that first sells script of $ value which is then applied to the selected item(s).
If I understand your system the script could apply to processing an image, but not limit the repeated use once processed and downloaded.
You might consider time framing the download to help keep order and cash flow more determinate
Good grief, I'm rambling on, but just some trash ideas for you to check out.
My best
Dave
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RickW will be this script support a work of rendering programs like vray?
[spire7k]
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It makes components (as separate files) out of images, and traces around the image so it can cast more accurate shadows. The component files can then be inserted into a Sketchup model.
The most likely use is for entourage (trees, people, etc), though I'm sure some users will come up with alternative applications of it.
It deals specifically with SketchUp, but there's no reason the components shouldn't be exportable like the rest of the model (assuming the exporter handles textures correctly).
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@rickw said:
I thought I was fairly detailed in explaining the rationale, but if I missed saying anything that would clarify it for you, let me know.
It's clear to me now.
I am just not familiar with this kind of concept.thanks for explaining.
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