Cut out component problem ...
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Try this.
Explode the component, then select your geometry again and create component again. This time make 100% sure you have "Cut Opening" checked. Then copy it to the right cube and it should behave fine.
I am not saying you did not do this before but I just did what I described and it worked fine.
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thanks for your help but it doesn't work for me ...I did as you told me - even tried different gluing plane settings but I always end up with a component that stays on top of whatever surface I 'll put it on ...
would you mind posting the file with the modification you did so I can spy it and see where I fail ... -
Here you go.
I noticed in the file you posted there were some lines over the component you created that were not in the component itself. Maybe this had something to do with it???
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many thanks for your help . ( but I still can't understand why it didn't work right the first time - and didn't manage to do it right by myself...I will have to check it again in my free time to clarify this issue ...)
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Glad to help, I hope you get it squared away.
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@nrevk niatpak said:
many thanks for your help . ( but I still can't understand why it didn't work right the first time - and didn't manage to do it right by myself...I will have to check it again in my free time to clarify this issue ...)
The orientation of a component when it is created is important. If the orientation is off, the component will not cut.
I took the tube thing, saved it out of the model, opened it up, and re-oriented it so that it paralleled the green axis. Opened your model back up, imported the tube thing, and now it works fine.
I've attached the file. If you compare the two, you can see the bounding box is different.
P: crojack
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yeah right ... did it too to understand ...allelujah ...I can see the light now...
I didn't really used this SU feature until recently ( it all started with the " wall thickness and components cutting holes " post by Gaieus actually ...)
thanks to you for making it clear, you both made my day ... -
Just the thread I was looking for....I am having the same issue.
See attached files. One is a component of a basic door profile. Tthe other is a model with the component inserted...
You will see that the component has not cut the face.
I spent some time last night having a look through SU for dummies, Help section and Bonnie's SU5 book and it seems self-explainatory...
A few questions as to why i am having problems:
have i set the cutting plane correctly in the component?
Have i set the orienent face corectly?I have even opened up a standard SU door and it appears that the door is created in the horizontal. does the door have to lay flat and check orienent face when making the component?Totally confused with what should be a simple outcome.
Cheers,
Andrew
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@utiler said:
Have i set the orienent face corectly?I have even opened up a standard SU door and it appears that the door is created in the horizontal. does the door have to lay flat and check orienent face when making the component?
It should do this automatically. It seems somewhat dependent on whether you have the axis in the model aligned with the plane you are creating the component on. If it isn't cutting, than you can take your door, save it out, open it, and align it the same as a stock skp door. It does lay flat along the green axis, even though in the model it will "stand up" along the blue. Why this is, I have no idea. Sometimes I will make a big box (that I know is along the original axis) off to the side of the model I am working on and use it to make components on, especially if I am having to work on somebody else's model.
P: crojack
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Thanks Crojack, do you think it may be because i have not created a face on the cutline? generally with a window a face is created and made opaque.....
pretty frustrated with this one.....
A
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@utiler said:
Thanks Crojack, do you think it may be because i have not created a face on the cutline? generally with a window a face is created and made opaque.....
pretty frustrated with this one.....
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I just dl'd the two models, not sure what you are trying to do. Do you want the door to look like it is open?
One thing I noticed though, is that it causes problem to create a cutting component that is along an edge/line, or to put it differently, shares an edge. I usually make a door component a little above the floor line, than once it is made, I move it down to where it shares the line/floor/edge. Does that help? Looks like the other components in there are working.
P: crojack
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I am the queen of components that don't cut. I could write a Master's thesis on all the things to avoid to prevent the loss of cutting/gluing behaviour. I've done all the wrong things so I know better now finally.
As my friend just above mentioned:1. Never create a component on an edge. SketchUp will not know where you intend the gluing/cutting plane to be: on the face or on the plane on the other side of the edge, so it simply creates the axis the wrong way : it will not be a gluing/cutting component.
2. This can also be a problem when any portion of the component is placed over an segment that is not part of the component. For instance if you have a line dividing the upper portion of a wall from the lower portion because there is a chair rail molding and/or the top material is different from the botttom material. Even a cutting/gluing component will not cut properly when placed over an area that traverses that line. You will need to punch a rectangular opening of the right size to accomodate your window component.
3. Always create your cutting/gluing components on a surface. IF you build them in white space, the component will not have the right sort of axis ( the blue is a little "X" at the corner of the red & green axis ) to be a cutting/gluing component. It wont be. Build it on a wall, make the component. If you wish to save the component to use in other models , then from the right click context menu you can "save as" and save just the component to some component library folder that you keep. (this is a very different "save" than the save from the "file menu" which will save the entire model> The window will be saved as an skp without the wall that it was built on, but sketchUp will "know" that it was built on the wall and behave accordingly when you import the skp into another model or when you add the library to your component browser and bring it in from your component browser
4. Never bring a cutting/gluing component out of the component browser, park it temoporarily in mid air and then bring it to a surface and still expect it to cut. It will have lost its cutting properties.- Sometimes the 'face maker' in SketchUp gets a little mixed up and deletes an entire surface when you delete an inconsequential line that is in no way related to that surface and you drew it at some later time to serve as a guide that you knew you were going to delete. So imagine this. You have carefully placed 156 windows on one surface of a very modern high rise. No easy arrays. There are 45 different kinds of windows all placed at some wierd spot. took you forever to place them. You turn you model around the other way and continue modeling. You spend another 15 minutes moving forward. YOu draw that little line as an aid. YOu do your thing and then erase the little line. Unbenkownst to you, the surface that the 156 windows were sitting on han now disappeared. You continue moving forward on your model for anothe 10 minutes and then orbit back to the window wall. There they are all hanging in mid air. NO problem you say to yourself, SketchUp allows you to heal surfaces. So you draw over an edge of the misssing wall and indeed the wall surface retruns. Except that all 156 windows have now lost their cutting properties. The wall goes right over the glass. What do you do?
first save your model as is. Next looking at the offending wall and undo and continue undoing till you return to the point where the wall was still in place and windows were cutting. Select the wall and all 156 windows as one. Once selected "copy" them to the clipboard. Close the model and open the saved version. In the saved version delete the bad wall and the 156 windows. then "paste in place" from the clipboard the good wall with the good windows.
That's all I can think of at the moment about cutting/gluing caveats. If I remember something else. I'll add it later. Hope this helps some
- Sometimes the 'face maker' in SketchUp gets a little mixed up and deletes an entire surface when you delete an inconsequential line that is in no way related to that surface and you drew it at some later time to serve as a guide that you knew you were going to delete. So imagine this. You have carefully placed 156 windows on one surface of a very modern high rise. No easy arrays. There are 45 different kinds of windows all placed at some wierd spot. took you forever to place them. You turn you model around the other way and continue modeling. You spend another 15 minutes moving forward. YOu draw that little line as an aid. YOu do your thing and then erase the little line. Unbenkownst to you, the surface that the 156 windows were sitting on han now disappeared. You continue moving forward on your model for anothe 10 minutes and then orbit back to the window wall. There they are all hanging in mid air. NO problem you say to yourself, SketchUp allows you to heal surfaces. So you draw over an edge of the misssing wall and indeed the wall surface retruns. Except that all 156 windows have now lost their cutting properties. The wall goes right over the glass. What do you do?
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Thanks to you both for your input, It is much appreciated. I was about to 'intersect the model' with my forehead!!!
Yes the intention is for the door to be open and the door swing [nested component] is on another layer so i can toggle for plan viewing or model viewing. The reason for wanting the door open is so that when i cut a section at say just below door head height, i can show walls as a thicker line than the door opening....Two things I will try, creating the component on a Face [Thanks Susan] and away from an edge.....
Actually, just thinking about it, would it be best to make the inserton point the top corner of the door rather than the botom seeing the bottom corner is going to rest on the edge?
Thanks again to you both, you have saved my forehead from bruising....
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Okay, I've done an example for you using your starting point. I'm not altogether sure what it is you want to accomplish so I hope I assumed correctly.
- Make the shape of the door opening on the surface and above the edge. Make 2 more copies of it as well.
so you have 3 in total. - Select 1 of the rectangles and make a component out of it called "door way". Edit this and remove the surface so that all that remains is the "hole" in the wall.
- make a component out the next rectangle and call it "closed door"
- Make a component out of the 3rd rectangle and call it "open door". Rotate the componnet so it is in open position.
It isn't really necessary to have 2 different door components. YOu could have used 2 instances of the same door component with one rotated in open position. But it may be clearer with the names of the different components to see what I'm getting at. - I have the "outliner" ( found under the "Window" menu item)open for you. Note the little plus signs next to the "doorway" component. Click on that to see how I have nested the 2 doors inside the doorway component.
They were not nested when I created them. It was easier to create them on the wall. Once created, I moved them into postion in the doorway and then, from within the outliner, I dragged the name of 2 door components ( and the swing of the door component that you created) and I dragged them in a positon "under" the doorway component. This placed them inside and made them nested. Then I made a copy.
I was able to position the door component on the edge after they were already created above the edge.
I also created a few scene tabs with the open and closed door layers visible and not visilble as required.
Note that all this was done without any door thickness and NOTE: You cannot create a cutting component that cuts through a wall thickness. You will need to place 2 cutting components back to back each on it's respective surface to cut the 2 wall thicknesses.
- Make the shape of the door opening on the surface and above the edge. Make 2 more copies of it as well.
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Nice thread!
Like Susan, I have gone through tortures until I could more or less handle these little bestards. A component can easily set to "unglue" but there's no (native) option to "reglue". As if I have read about some nifty ruby that can do this (I'll try to find the thread about it).
Well, I think I§'ll have to bookmark this topic for reference to further generations of SU users.
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thanks for your input ... guess I'll have to spend some more hours to grasp all those subtleties ...
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THanks again Susan, I have learnt more about Components in the past 24hours than i have in 4 years......
I will post en expamle of what i want to achieve now i knwo how to do it.
All the best.
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Hi Guys, I have attached a file of what i was trying to achieve. Thanks to you all, I managed to work it out!!
I wanted to build a 'stick' model of a building but have the abilitiy to show doors / windows in plan even though only a single plane model. As you can appreciate, if a door or window is cut through it will appear as a continuous line thickness unless manipulated.
I have nested door swing components and the glass in the windows as a component so i can turn them off in plan view so i get a good contrast between the section cut settings and the profile line below.
Then in 3D view turn the glass back on and turn off door swings.....you dig?Thanks again, much appreciated.
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