Rendered for a friend
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i really liked it, very nice and clean renders, i didn't know about that fry render. Congratulations!
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Nice renders!
Which of the render engines did you feel fitted best for the job? -
@thomthom said:
Nice renders!
Which of the render engines did you feel fitted best for the job?I was going to ask the exact same question...
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congratulations to both of you. very good renders and very interesting project. i am sure your friend must have been pleased by your renders.
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@frederik said:
@thomthom said:
Nice renders!
Which of the render engines did you feel fitted best for the job?I was going to ask the exact same question...
First, thanks for those comments!.
The question you pose is a dificult one.
For exteriors I prefer the unbiased solutions (Maxwell and Fry), but they perform poorly for interiors when you consider the Render times (count in days for an indirect lit interior).
On the other hand, the so called 'biased' engines (Podium, Vray) perform better in terms of speed for interiors but (sometimes) need a bit more tweaking (photoshop) to obtain comparable realism.So to me, there is no real winner here.
The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.
The only engine,capable of doing something hybrid like that for the moment, are certain engine presets in Vray , but it is more a biased solution (like Irrmap or light cache) with a little 'unbiased' added ( 'QMC', also called 'Brute force').Let's see what the future brings.
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these are awesome, kwisten.. i'm having a tough time deciding which versions i like best i'm kind of leaning towards fryrender i think...
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Thanks Marked
I must admit I had to level light/color in Maxwell because of the strange orange/red overcast the physical sky seems to produce in 1.5.
I don't know about the new update 1.6 that has just been released today.Fryrenders Physical sky doesn't seem to have that colorcast...but at the risk of being dull?
I am not sure. Chema (developer of Fry) announced that upcoming 0.9 version will have improved colors for their physical sky...Vray has a really nice color bleeding going on with their sky system.
However, for exterior shots, renderings can easily look washed out and need some leveling in post.Oh well, nothing is perfect
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Thanks Edson.
Just to point out one of the handicaps of the unbiased render engines: you can still see some noise on the interior walls, while this image has been cooking for more than 10 hours. (the exterior parts were clean already after 1 hour though).
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@kwistenbiebel said:
So to me, there is no real winner here.
The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.
Well... What can I say... But I'm sure that you're going to be pleased with next KT2008 release...@kwistenbiebel said:
Let's see what the future brings.
My lips are
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Hi Frederick,
You make me curious
I know Indigo has a 'hybrid' option, but it is a mix of different 'unbiased' calculations (PPT+ MLT, BiPT + MLT, etc...) so it's actually adding 'slow' to 'not so slow' (I think Indigo is a good render engine BTW)However, the mix of 'biased' + 'unbiased' I only saw (sort of) in Vray...
Are you indicating that Kerkythea will go that route?
Sounds interesting... -
hello!
I like maxwell tests...
So have you try new MR 1.6 + 1.1 skp-exporter?
I look at plugins_improv_bug.doc@unknownuser said:
SketchUp toolbar was implemented for Maxwell SketchUp tools
All the cameras for all the SketchUp pages are exported to the Maxwell MXS file as inactive cameras for possible later use in Maxwell Studio.
Full support for SketchUp texture manipulation added – texture rotation, skewed textures, and photo-manipulated textures are supported.
Maxwell Command Line parameters can be entered directly in the SketchUp dialog
Image search path support was implemented into the SketchUp export dialog - it is now possible to specify the path for missing textures.
Ruby dialogs were rewritten using the Maxwell Render color scheme
Visible Render area indicator was added to the Ruby script
Pick focal length and Show render area were integrated in the camera dialog
Protect geometry and Low priority switches were added to the export dialog
Reset all options in the export dialog was implemented
Fixes:
GMT offset was wrong on OSX Intel machines - fixed.
Materials were updated to use the new internal material mechanisms
Default tone mapping options is set properly now
MXI export switch works properly again
Film width/height controls were added back to camera dialog
Entities with different SketchUp texture clones were exported as a single object - fixed. -
Hi Biebel,
All very good images. I'm impressed with the fryrender ones. Unless I've missed something i cant seem to find the plug-in or exporter for SU on there website. Where abouts did you find it?
Any info would be appreciated
Thanks
Matt
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Hello Matt
feversoft gives it(in full package) for registered users... -
KT2008 does it mean that the new version of KT comes out only in 2008?
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kt2008 may be released before xmas provided the RC testing (which is goin on rite now ) doesnt get stuck with some maaaajor setbacks...
besides 2008 aint that far away! -
Isn't now a good time to spill some specs on the upcoming release?
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