[Plugin] Skin.rb
-
This new version is working fantastic!
Thank you!!Daniel S
-
i am probably asking too much, but would you consider doing a sort of guide to skin.rb so that everyone could understand what the script can do and how to do it?
although it means more work for you, it would allow many people to take full advantage of your fine creation.
thanks anyway.
-
Now if anyone understands what the options do and can come up with better wording for them, please tell me
-
This is great. Having followed the tut and downloaded version 2.2 I can get some really useful work out of this.
Thank you.
I love the idea that 3.0 will be perfect. Every bit of code I've written was always going to be perfect in the next major release too.
-
darrel,
thanks for the script and for the tutorial. i am going to forward it to my students too. cheers.
-
thanks for the beautiful script!!
-
Darrel, you suggested I give the Catalina 27 lines a go with your script. I just finished it with the most recent version. See the attached skippy. It did pretty well although it had a bit of trouble between two stations and couldn't handle the bow. I expect that could be dealt with differently but still using your script. I could use the waterlines instead of stations at the bow. The aft end of the keel is a problem but I don't think it is the fault of your script.
Good work on this. I think it'll be handy in a lot of applications.
Dave
-
Thanks to all for the feedback. I will look into this, Dave.
-
Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.
-
very useful skript,thanks!
-
this is getting REALLY nice. Soon it will be as useful as the LOFT tool from Rhino3D.
[AcesHigh]
-
Just came here and downloaded the last version of your script.
From what I see for now, it seems to be a very useful tool for me.
Thanks a lot, Darrel!
Keep up the good work!Dan
-
So as I was implementing this fix, I found it very difficult to navigate through my options. And as this fix would add another option to the script I decided that I would get rid of the options box altogether. Fully explaining exactly what I am doing would be hard, so here's just the effects that you will get in the next version:
- Different GUI, will be explained in a tutorial I will make.
- Auto smoothing made cinchy for me to add, it will probably be included in this update.
- Multiple sides made very easy for me to add.
- Complex shapes made easier to for me add.
And thanks for all the encouragement !
-
The Holiday season is here, there's places to go and things to do, there are more bugs to squish in the script than anticipated... I think you get the idea - there might be a while before the next version, maybe it'll be a Christmas present to you all.
-
I can foresee this Christmas as a very plesent one.
New Skin.rb, (allegedly) a new Kerky version, maybe some gingerbread houses and last, but not least, hopefully some good marks in your vocabulary classes... -
Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one.
-
Well, I'm finding myself forced to enable multiple sides in this version.
-
OK - both wishes included!
-
I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all . Just wait until it comes out, I think this is when it becomes nice .
-
Elegance in programming is next to godliness.
Advertisement