Face me at the center.
-
How do I get the axis to be at the center of a 3d component while creating a face me component? Is there any way to do it without having to create the component then editing the axis?
I thought you just place the center at the origin and create the component but that does not seem to work.
-
Personally, I have a second sketchup window open, to make new components... this helps with centering, and then I make my model using the center of the axis
-
All fine and dandy but when you create a component and check: Always face camera, the axis is at the lower left corner, always. I want to be able to create a face me component that has the axis at the center of the component. There seems to be no way to accomplish this at the onset of the component. You have to change the axis afterwards.
I guess this is more of a wishlist item. Not really a big one but it would be nice.
-
yeah I never have reason to use that always face camera deal... what do you use it for?
-
I have been making some 2d people and such. You know, inspector Gadget
I am also working on a nifty 3D face me component that I will post when finished.Just messing around really.
-
There is a way to make 2d component that will face camera in middle.I attached word file with small tutorial and video showing how is 2d component moveing arround center
-
This SuWiki video tutorial includes instructions on how to set the rotation center when creating the 'face me' component:
http://www.suwiki.org/suwiki/index.php?title=Component_-_Always_Face_camera_2d-_Tutorial
Regards,
Taff
Advertisement