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    [Tutorial > Modeling] Wanted: tuts on curvy thingies

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      That a good 'Step by Step' explanation of the process
      Gully.

      I can understand what you are saying about trying to
      show the model at various stages and the tendency to
      just blast ahead and do it.

      I'm wondering if a program like http://www.ScreenSteps.com
      would be the answer here as it let the modeler just
      take a quick screen shot as they go along then put some
      form of notation later on. The program lend itself to
      easy tut production and the Beta has more advanced
      functions.

      I'm also wondering if we as a group could standardise
      on a particular program for creating tutorials and I
      think ScreenSteps could be the answer as its Win / Mac
      program..

      Its not too expensive but again I'm wondering if some
      kind of a deal could be worked out with the producers
      and SketchUcation.

      As I said, I'm just wondering. Have you guys any thoughts
      on the matter ?

      Mike

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      • N Offline
        not registered yet
        last edited by

        Well, Mike, I think my problem here was not so much one of lacking the right tools to make a tutorial, but rather of conflicting objectives. I mean, as far as screen shots are concerned, there is a very nice screen capture utility in Paint Shop Pro, and another even more flexible and sophisticated one in CorelDraw (which even captures menus and custom cursors), although I usually prefer the one in PSP because it allows to me bring a capture directly into an environment where I can crop it, resample it, annotate it, and otherwise enhance it. I have created a number of tutorials on the GG site using images made in this way and assembled on a commented web page using Dreamweaver, which is such massive overkill in terms of high-octane tools for a fairly simple application that it's something like using a Howitzer to do the job of a pea shooter.

        The problem in the case of the sink was one of scope. A particular utility sink was far too specific a subject for a tutorial (although I was very glad to help you with it, Edson, and please feel free to pose more such requests), and "curvy thingy" far too general. A tutorial should present one or two basic principles distilled down to their essentials, so they can be adapted and applied to a variety of particular applications. Our mentor Jean Lemire, of course, is a master at this.

        Perhaps I will go back to the sink and try reducing it down to a few basic geometric elements, without getting hung up on specific features and proportions, which is what I allowed to derail me. As to whether a scene-based .skp or a series of screen shots is more appropriate, I think, depends on whether it is the geometry itself or non-persistent display elements that are more important to the subject of the tutorial.

        -Gully

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        • G Offline
          Gidon Yuval
          last edited by

          Gully, I'd love to see a tutorial on making that sink.
          It's beautiful.

          (Gidon)

          If you don't know where you're going, you're never going to get there.

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          • GaieusG Offline
            Gaieus
            last edited by

            Come on, Gully, Eventually I also made the tut for the Dome film!

            Gai...

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            • N Offline
              not registered yet
              last edited by

              Well, since Gidon asked, I may just consider it.

              Of course, if I acquiesced every time Gaieus got after me about something, I'd be constantly doing all manner of bizarre things. By the way Gaieus, I've been meaning to ask you: regarding your most recent avatar, um, what's that brown thing on your face?

              -Gully

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              • GaieusG Offline
                Gaieus
                last edited by

                Probably just some whiskers (stubble) Gully.
                πŸ˜„

                Gai...

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                • N Offline
                  not registered yet
                  last edited by

                  @gaieus said:

                  Probably just some whiskers (stubble) Gully.
                  πŸ˜„

                  I see. Maybe you could find a picture where your face is more than 10 Angstrom units across so these questions would not arise.

                  -Gully

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                  • N Offline
                    not registered yet
                    last edited by

                    Gaieus,

                    Did you change your avatar just because I was teasing you about it? Heck, I didn't think I had so much influence over you.

                    By the way, speaking of 10 Angstrom units, and returning for a moment to the subject of unit conversions, check this out:

                    http://img182.imageshack.us/img182/3605/calctt3.png

                    -Gully

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Yeah, I know Anstrom is pretty small. I'm more big headed than that (even in the photo).

                      Gai...

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                      • irwanwrI Offline
                        irwanwr
                        last edited by

                        @edson said:

                        ... about objects with a lot of curves and angles... and ran into a lot of problems, so much so that i gave it up.

                        that's one of few reason i left sketchup (6) for a while too. those curvy thingies.

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