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    Sketchy Physics Contest

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      architectboy
      last edited by

      Yep, that's Kerkythea (you forgot the y). Are you working on yours, CPhillips?

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      • C Offline
        Charlie__V
        last edited by

        Convexhull:
        Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
        Forgive me if I have missed something obvious.

        C

        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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        • C Offline
          CPhillips
          last edited by

          @unknownuser said:

          Convexhull:
          Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
          Forgive me if I have missed something obvious.

          C

          It doesnt have to be a cube. Any shape will work. The easiest way to imagine a convex hulled object is to picture it wrapped in plastic. Here is a more detailed explanation:

          http://www.rustycode.com/tutorials/convex.html

          If you want to see what the physics engine thinks an objects shape is:Right click the object and select Debug->Readback Collision Geometry. Then press play.

          Chris

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          • C Offline
            Charlie__V
            last edited by

            Chris,

            Thanks for the info....and Thanks for a Really Cool Script :~)

            C

            Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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            • W Offline
              Will03
              last edited by

              Hey guys,

              This is my first time using this script, and I think i might not be adhering to all the rules of the program, but nonetheless here is my submission.

              Thank you for this great program! I love it!


              Will03Bridge.skp

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              • A Offline
                architectboy
                last edited by

                The problem with your bridge is that it uses 18 static parts (see rule #3) which make it impossible to tear down the bridge (try it), those parts are the joints. Joints, by default, are static, but if you make them not static they just fall. So you must leave them static and group them with one of the objects that it is connected with. Just take a look at this revision of your bridge.


                Will03BridgeLegal.skp

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                • W Offline
                  Will03
                  last edited by

                  oh cool, thanks for the hand! that makes a lot of sense now... I'll have to make a bigger and better bridge now...

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                  • A Offline
                    architectboy
                    last edited by

                    Go for it! and that goes for anyone else who wants to build a bridge for this contest.

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                    • C Offline
                      CPhillips
                      last edited by

                      Not quite the same thing. But this guy did a bridge! ๐Ÿ˜„

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                      • S Offline
                        SpaceCow
                        last edited by

                        Hey, was wondering if this was a legitimate bridge. There are hinge joints inside the triangular prism blocks... They are attached to a couple of things to simulate being attached to another piece(s). I could make the whole bottom a box, but that's not accurate.


                        bridge.skp

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                        • L Offline
                          LilDood
                          last edited by

                          My entry, only hinges, witchcraft ๐Ÿ˜„


                          Witchcraft

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                          • J Offline
                            Julius
                            last edited by

                            so, basically, the first one is the best, but i think it infringes the rule about the large scale grouping, while the second one shouldn't. the second it's bad looking but it works.

                            anyway, i'm not an advanced user of scketchup, maybe i'll try a better bridge later.

                            someone can tell me why in the second one a grouped object takes off?


                            SketchyPhysicsBridge-by_Julius.skp


                            SketchyPhysicsBridge-by_Julius_2.skp

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                            • J Offline
                              Julius
                              last edited by

                              is there anybody out there?

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                              • A Offline
                                architectboy
                                last edited by

                                Nope, nobody was out there. But now that I'm back...
                                The reason that you're bridge section moves is that convex-hull is convex, like it's been shrink wrapped. The only way that I could get around that was to make each individual line of the inside curve a different object, then group them all.

                                By the way, you can forget about the rules if you want. Just make your bridge cool and breakable.

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                                • J Offline
                                  Julius
                                  last edited by

                                  thank you! now we can make cool things with the new version of SP!

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jFerg
                                    last edited by

                                    I realize I missed out on the timing for this a little bit, but I just discovered Sketchy Physics (which is amazing) and I desided to add my bridge up here. I believe it is the first suspension bridge. It moves terrible slow because the number of joints and groups, but check it out.


                                    Suspension Bridge.skp

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                                    • V Offline
                                      Verrou
                                      last edited by

                                      Ok, this is so noob. But how do you build the bridges with arches that have the sloped bricks? Because when I make them they pop upwards because of their shape. If that makes any sense and know what I'm doing wrong please tell me ;D

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                                      • C Offline
                                        Click Draw
                                        last edited by

                                        Good day Sketchy People,

                                        Is the contest still on?

                                        Jeff

                                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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