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    Sketchy Physics Contest

    Scheduled Pinned Locked Moved SketchyPhysics
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    • KrisidiousK Offline
      Krisidious
      last edited by

      more like a traffic accident there... Architectboy... the bridge fell apart when I started the engine... was that intended to scare me?

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • A Offline
        architectboy
        last edited by

        No, you don't need to be scared, you're supposed to fix that and make it a working bridge. Like this one. And I'll add another rule to the list #7 You may make minor additions to the abutments.


        ArchitectBoyBridge.skp

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        • KrisidiousK Offline
          Krisidious
          last edited by

          lol well your trick worked that's what I'm doing...

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • A Offline
            architectboy
            last edited by

            Ok, so I'm playing around with my bridge destroying it, throwing the car around, etc. when I come up with the idea of rendering the bridge, and once I had a nice render of it I couldn't help but make one of it destroyed πŸ˜„


            BridgeTogether.jpg


            BridgeApart.jpg

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            • KrisidiousK Offline
              Krisidious
              last edited by

              awesome... love the blank color... deep shadow... and destruction, soon, you could render it in destruction...

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • A Offline
                architectboy
                last edited by

                So you want one of it in destruction, or while it's falling, well here it is. And I don't want my bridge to be the only one up here, so someone make another one please.


                BridgeFalling.jpg

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                • C Offline
                  CPhillips
                  last edited by

                  @unknownuser said:

                  No, you don't need to be scared, you're supposed to fix that and make it a working bridge. Like this one. And I'll add another rule to the list #7 You may make minor additions to the abutments.

                  That is amazing! Very nice construction ArchitectBoy.

                  I was going to do a arch bridge but yours is better. Maybe I'll try a trestle bridge.

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                  • C Offline
                    Charlie__V
                    last edited by

                    The toll for this bridge is going to be a lot of $.
                    One time use :~)

                    C


                    SketchyPhysicsBridge[2].skp

                    Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                    • A Offline
                      architectboy
                      last edited by

                      Wow... what a balancing act... I like it... To bad it violates rule #1, but otherwise I like it. And I revised mine, it looks a lot better now.


                      ArchitectBoyBridge.skp

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                      • C Offline
                        CPhillips
                        last edited by

                        @unknownuser said:

                        Wow... what a balancing act... I like it... To bad it violates rule #1, but otherwise I like it. And I revised mine, it looks a lot better now.

                        FYI, You can make perfect arches if you use the convex hull shape. Here is an example:


                        arch1.skp

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          this is the kind of stuff I was talking about Chris... testing shapes and systems... now make glue for me... and sand and water and wind and... and... yeah I know, I'm really happy to just have this.... but I can still wish...

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • A Offline
                            architectboy
                            last edited by

                            Thanks for showing me what "convexhull" does, with that info I have revised it again.


                            ArchitectBoyBridge.skp

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              Thanks for showing me what "convexhull" does, with that info I have revised it again.

                              Very nice! It looks elegant and its really stable. I vote for this one. πŸ˜„

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                              • C Offline
                                CPhillips
                                last edited by

                                @unknownuser said:

                                Ok, so I'm playing around with my bridge destroying it, throwing the car around, etc. when I come up with the idea of rendering the bridge, and once I had a nice render of it I couldn't help but make one of it destroyed πŸ˜„ .

                                These renders are pretty sweet. I assume it is Kerkthea?

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                                • A Offline
                                  architectboy
                                  last edited by

                                  Yep, that's Kerkythea (you forgot the y). Are you working on yours, CPhillips?

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                                  • C Offline
                                    Charlie__V
                                    last edited by

                                    Convexhull:
                                    Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
                                    Forgive me if I have missed something obvious.

                                    C

                                    Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @unknownuser said:

                                      Convexhull:
                                      Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
                                      Forgive me if I have missed something obvious.

                                      C

                                      It doesnt have to be a cube. Any shape will work. The easiest way to imagine a convex hulled object is to picture it wrapped in plastic. Here is a more detailed explanation:

                                      http://www.rustycode.com/tutorials/convex.html

                                      If you want to see what the physics engine thinks an objects shape is:Right click the object and select Debug->Readback Collision Geometry. Then press play.

                                      Chris

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                                      • C Offline
                                        Charlie__V
                                        last edited by

                                        Chris,

                                        Thanks for the info....and Thanks for a Really Cool Script :~)

                                        C

                                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                        • W Offline
                                          Will03
                                          last edited by

                                          Hey guys,

                                          This is my first time using this script, and I think i might not be adhering to all the rules of the program, but nonetheless here is my submission.

                                          Thank you for this great program! I love it!


                                          Will03Bridge.skp

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                                          • A Offline
                                            architectboy
                                            last edited by

                                            The problem with your bridge is that it uses 18 static parts (see rule #3) which make it impossible to tear down the bridge (try it), those parts are the joints. Joints, by default, are static, but if you make them not static they just fall. So you must leave them static and group them with one of the objects that it is connected with. Just take a look at this revision of your bridge.


                                            Will03BridgeLegal.skp

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