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    Modlumi - Easy 3D modelling

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    • pilouP
      pilou
      last edited by pilou

      From TopMod to Modlumi you can Export STL (no other choise) πŸ™‚
      STL also ... but faces are more triangulated!
      soccerballst.zip the STL TopMod File!

      stl.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP
        pilou
        last edited by pilou

        TopMod --> ModLumi --> free Gemini
        kop.jpg

        e37badbd-6f1b-4086-b84c-988b7bb1b393.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP
          pilou
          last edited by

          Bug ? when a big work is launched we can't Stop the process!
          Only Alt + Ctll + Del! πŸ™‚

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pixelcruncherP
            pixelcruncher Extension Creator
            last edited by

            @pilou What do you mean by big work? Also, the browser isn't very effective at handling big projects; you should prefer the desktop for that.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • pilouP
              pilou
              last edited by

              No I was in Desktop ! :Β°
              Something like a Complex object = Component / Rotation *10 / = Component / Rotation * 10 = Component / Rotation *10 = Component πŸ™‚
              So I want stop during the last process!

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP
                pilou
                last edited by pilou

                Here a small work! πŸ™‚

                exojpg.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pixelcruncherP
                  pixelcruncher Extension Creator
                  last edited by

                  Modlumi 0.16 is out

                  Download it for Windows from https://modlumi.com/download/latest/windows, or open the browser version at https://modlumi.com/app/. If you already run 0.15 on Windows, it will offer you the update.

                  New features

                  • Export your model as glTF and open it in Blender. File β†’ Export glTF… saves a .glb or .gltf file that Blender, Unreal, Unity, Godot and three.js open. Groups and components, materials, textures and smooth edges come along, at the model's real size. The user guide shows how: https://modlumi.com/docs/user-guide/files/#open-your-model-in-blender

                  export-blender.webp

                  • Try Rail Sweep, an experimental plugin that sweeps between two profiles along two rails (desktop only). The profile blends from the start shape to the end shape while the rails set each section's position, direction and width, with a live preview. Closed profiles make a solid. It's an experiment: it may change or be removed, and I'd like to hear how it works for you. Thanks @pilou for the idea! Source: https://github.com/thomasloockx/modlumi-plugins/tree/main/plugins/rail-sweep

                  Improvements

                  • Plugins can read the attributes of imported SketchUp models. Attributes on groups, components and the model are kept when you import a .skp file and are saved with the project, so a plugin ported from a SketchUp extension can recognize the objects that extension made.

                  Fixes

                  • Installing a plugin from a plugin.json on its own explains what to do. Choosing a plugin.json downloaded by itself read its whole folder, such as Downloads, and failed with an error about a 256 MB limit. Modlumi now refuses it right away, names the folder and suggests installing the plugin's zip. Thanks @Krass for the report! The Plugins page now explains how to install a plugin from GitHub: https://modlumi.com/docs/user-guide/plugins/
                  • Save in the unsaved changes prompt opens the save dialog for a new model. Choosing Save for a model that was never saved showed no dialog, and Modlumi then ignored all input.
                  • Closing Modlumi asks about unsaved scripts as well as the unsaved model. When both the model and the script editor had unsaved changes, the script editor's question flashed for a moment and the window stayed open.

                  Full release notes: https://modlumi.com/docs/release-notes/

                  Thanks for the reports. Keep them coming!

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • pilouP
                    pilou
                    last edited by pilou

                    Yes i was in 0.15 πŸ˜‰
                    Bravo for the 0.16 πŸ™‚
                    a236f7c9-e8be-4fd7-86a9-92a604d844a0.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP
                      pilou
                      last edited by pilou

                      About the Sweep 2 rails : works like it must!
                      Maybe give the possibility to have also only one Rail ?

                      try_sweep.jpg

                      In any case very sufficient for speedy form in no time! πŸ™‚

                      3a0db0a7-e25c-4c13-8026-a99b4328afc5.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP
                        pilou
                        last edited by pilou

                        Curioussly 0.16
                        At start...
                        Very difficult to draw Line, Circle, Poly! Must numerous Clicks, Double Clicks...
                        Only rectangle!

                        As like program was not at full swing! πŸ™‚

                        Big request : Circle, Poly with 3D Snap on something existing! (like arc circle or rectangle)

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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