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    Rayscaper New Releases

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    rayscaperrender
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    • A
      Alattab @pixelcruncher
      last edited by Alattab

      @pixelcruncher Yes, as you mentioned, we need to be able to edit the texture within the SketchUp viewport ; I would also like to see various options added for how the texture is projected .

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      • KrassK
        Krass
        last edited by

        are you talking about texture mapping?

        Krass

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        • KrassK
          Krass
          last edited by

          all this features are available with free plugin SketchUv. And best : Thrupaint by Fredo6

          Krass

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          • A
            Alattab
            last edited by

            I think it's a good idea to have the Tracking SketchUp Sun box be able to check out the Rayscaper view window without resorting to it.

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            • A
              Alattab
              last edited by

              it is good to add color picker to pick color from render screen

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              • S
                sashapepperspray
                last edited by

                any idea when you are going to add section plane support? it is the only feature I need that you don't have yet. (The only thing I miss from twilight render).

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                • majidM
                  majid @pixelcruncher
                  last edited by majid

                  @pixelcruncher To my experience, cube mapping aka box mapping, may solve the majority of architectural texturing. What may make it easier and more intuitive, and may speed up the texture mapping, could be a "virtual" box that sets the origin of the texture and its dimensions are the same as the texture tile. Rotating, scaling, and moving it may change the material's origin, rotation and scale.
                  This virtual cube (maybe just a grayish wireframe box) could work similarly with procedural textures as well. This way the Tri-Planar would be an internal job.

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • KrassK
                    Krass @majid
                    last edited by

                    @majid
                    But that is exactly what has been available in Rayscaper for several versions now—triplanar mapping. Or am I mistaken, and you’re referring to something else?
                    image.jpeg

                    Krass

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                    • majidM
                      majid
                      last edited by

                      Yes it is there yet could be more intuitive (IMO) maybe like what happens in 3Ds Max mapping modifier (UVW map Modifier)

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • KrassK
                        Krass
                        last edited by

                        It was nice having Animator with Rayscaper, but the plugin behaves so strangely that I’m getting fed up. I’ve wasted so much time and haven’t managed to achieve anything. Nothing but unpleasant surprises—it’s completely illogical.
                        Perhaps if I get some help on the thread dedicated to it...
                        And yet, I had intended to use it quite seriously.

                        Krass

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