[LATEST] Rayscaper 0.8.12 Alpha
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Hey folks,
You can get the test build for Rayscaper, Windows, version 0.8.12 Alpha here.
Remember this is alpha software. Have a look here to see what that means.
Yes, we skipped the 0.8.11 and went straight to 0.8.12. There are a lot of bug fixes and improvements in this new release, so it's highly recommended to upgrade.
Changes since the last build:
- Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
procedural textures, and with this release we prevent that configuration in the user interface. - Fix duplicate light creation, sometimes the same light would appear twice in Rayscaper.
- Improve the material preview scene, courtesy of Rich O'Brien from SketchUcation.
- Change the color for surfaces without a SketchUp material from an obnoxious cyan to a less obnoxious clay color.
- Display an error to the user when they try to pick a material on a surface that has no material assigned.
- Improve the render window icons, again courtesy of Rich O'Brien from SketchUcation.
- Display GPU memory (a.k.a. VRAM) usage in the render status bar.
- Don't trigger a pick when the user pans the render and releases the mouse button.
- Add keyboard shortcuts.
- Re-order the inputs of the Disney material, put more frequently used inputs first.
- Fix the scaling of SketchUp textures. Rayscaper will now correctly apply the dimensions configured textures that are part of materials that are applied to objects.
- Fix the loading of Rayscaper from directories with non-ASCII characters.
Quick Tips
- If this is your first time installing Rayscaper, have a look at our installation instructions.
- If you installed Rayscaper before, have a look at our upgrade guide.
- We also have a quick start guide with a free demo scene.
- The documentation is here. Documentation is a work in progress.
Reach Out
When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.
Happy Rendering!
Thomas - Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
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@pixelcruncher said:
Hey folks,
You can get the test build for Rayscaper, Windows, version 0.8.12 Alpha here.
Remember this is alpha software. Have a look here to see what that means.
Yes, we skipped the 0.8.11 and went straight to 0.8.12. There are a lot of bug fixes and improvements in this new release, so it's highly recommended to upgrade.
Changes since the last build:
- Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
procedural textures, and with this release we prevent that configuration in the user interface. - Fix duplicate light creation, sometimes the same light would appear twice in Rayscaper.
- Improve the material preview scene, courtesy of Rich O'Brien from SketchUcation.
- Change the color for surfaces without a SketchUp material from an obnoxious cyan to a less obnoxious clay color.
- Display an error to the user when they try to pick a material on a surface that has no material assigned.
- Improve the render window icons, again courtesy of Rich O'Brien from SketchUcation.
- Display GPU memory (a.k.a. VRAM) usage in the render status bar.
- Don't trigger a pick when the user pans the render and releases the mouse button.
- Add keyboard shortcuts.
- Re-order the inputs of the Disney material, put more frequently used inputs first.
- Fix the scaling of SketchUp textures. Rayscaper will now correctly apply the dimensions configured textures that are part of materials that are applied to objects.
- Fix the loading of Rayscaper from directories with non-ASCII characters.
Quick Tips
- If this is your first time installing Rayscaper, have a look at our installation instructions.
- If you installed Rayscaper before, have a look at our upgrade guide.
- We also have a quick start guide with a free demo scene.
- The documentation is here. Documentation is a work in progress.
Reach Out
When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.
Happy Rendering!
Thomas - Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
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