Schooner "Lettie G. Howard" 1893
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Thanks guys, I appreciate the comments! Yes I need to catch up on Tally Ho, have seen them all except for the last 3 or 4 months!
Got much done today, foremast running rig is just about done, the bowsprit lines added, gaskets added, stack removed ( since she has no engine ) Temp dory`s in place and all kinds of fittings and details added
Sorry about the double post, site was giving me a hard time for some reason with errors, so I had to split it...
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That there Bosun must be a stickler, never seen sails furled so neatly, extra tot of rum or standard grog?
A sight for sore eyes.
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Aye you knows how these schooner captains can be!
Completed the dory this evening, still need to cover them in tarp and tie them down, add their sailing gear and fittings, they will be separate functioning vessels in game
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This thread is a proper education, thank you.
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Always glad to serve!
Spent some time messing about with materials, managed to find a quick way to correct the wood grain in the UV mapping so that it follows the bend as naturally would
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This whole thing is just unbelievable!
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Thanks nxtdave, after adding details the best part is doing these renders and seeing how its growing.
Dory almost done, just a few more odds and ends, a bucket or two and maybe a fresh Halibut?
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And the Dory is done, its a single 4k material, ive shown the wireframe and UV map, was trying to achieve a dirty old well used grand banks dory.
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Great work!
I have a couple of questions:
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What UV tool do you use? WrapR?
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Do you eyeball the modeling, use plans or a combination of the two?
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In general, how do you integrate Blender and SU with your work at Artstation?
Thanks.
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I have to learn that, looks very effective.
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@gus r said:
Great work!
I have a couple of questions:
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What UV tool do you use? WrapR?
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Do you eyeball the modeling, use plans or a combination of the two?
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In general, how do you integrate Blender and SU with your work at Artstation?
Thanks.
Hi Gus R, I use Blender for UV mapping, and no eyeballing here! all to plan, and if I cant find plans I carefully study photos using perspective matching to get measurements ( like the mast for the Dory )
Export from SU into blender and bobs your uncleMike that stage is the pudding
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Dory done and dusted. The mast, oars, sail and rudder are all separate models so that they can be removed depending on what task you are doing in game, some models that would be used together share the same material.
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Dory implemented, was a good refresher, its been a long time since I have made content for vsng!
Now back to the mothership!
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Work continues on Lettie G Howard, new items include the charlie noble, her starboard anchor, new furled sails & Temp Nav lights, im still deciding how many props (if any) I want along the decks since these are not possible to move in game. Next the eagle figurehead needs to be done!
As for the Dory`s ive been searching all over to see if they were covered with Tarp when not in use, I have not been able to find a single image with tarp, so for now, they stay open!
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Sails are up! the fishermans sail will unfortunately not be able to work in game as it is fixed to 2 axis and deforms by nature, the sim does not support this and it would look very strange if it rotated on either of the 2 axis.
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I appreciate it if please share more wireframe images. Also, the rendering style is really enchanting to me, what rendering engine do you use?
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Thanks Majid, those are done in Vray
She`s just about ready for the next phase, just need to optimize all the mirrored items and touch up here and there.
Heres a short vid, not sure how to embed it properly here :
https://flic.kr/p/2oPT9qCAnd heres that wireframe :
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