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Texture export with DAE export

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  • B Offline
    BartD
    last edited by 11 Dec 2020, 13:03

    I downloaded a few models from the 3D Warehouse to use them in some custom scenery for the new Microsoft Flight Simulator.

    To create the models in MSFS, i need to

    1. Export them to a DAE file with textures
    2. With ModelconverterX convert them to a set of files, readable by the MSFS SDK (bin,obj and xml file)
    3. Run them through the SDK compiler to get a BGL file with everything needed to place the objects in MSFS

    When i export the objects to DAE, SU creates the textures as material*.tif. For a single object, all works well. I can perform step 2 and 3 and the object is available in MSFS for placement.
    Problems start when i add a second object.
    Export OK.
    Conversion with ModelconverterX OK.
    All the textures for the different models go into a single directory for compilation with the SDK. Problem: The previous object has textures with the same name.
    I tried solving it by saving the DAE with texture names ( https://sketchucation.com/forums/viewtopic.php?f=323&t=40397 ) but no go, when importing in ModelconverterX, the DAE still searches for the files material*.tif
    Any other solutions ?

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    • D Offline
      Dave R
      last edited by 11 Dec 2020, 16:30

      What version of SketchUp are you using? Your profile says 2021 Free/Make but that doesn't exist.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • B Offline
        BartD
        last edited by 12 Dec 2020, 13:19

        I am running the latest version in trial mode.
        And managed to find a solution myself late last night.
        DAE is basically a text file you can edit with any text editor. I changed the material*.tif to my original JPGs and got it working.

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