Follow-me twist problem
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Maybe we can try something...
Post the file of Profils and Rails in dxf format and let see that Moi3D (nurbs) will made as result in SKP format export......not sure...of the result (it's not your file just a test)
Here the structure of export SKP
Reloaded in SU
I must ask more polygons in export! (rendered as SKP file)
This time edges are perfect! (for an SKP file)
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Next version of Moi (V4) will be more adapted for erase problems of the DXF!
Another thing : i must reduce the number of Control Points of the curves!
Or even redraw over it...
(Whithout change the form of course! ) -
OK: reloadable!
Just a question : does the section is on the good place or must be placed like that ?
Or by it's gravity's center ? -
Looks good pilou.
I finally got it done using TrueBend.
Thanks.
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With section on the middle side ... path with 20 points against 200 points!
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Just for be sure : your dxf was made directly from SketchUP or from another program ?
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Many regulates can be done...
This structure will be the SKP structure!Here one...(skp file rendered)
ps SKP linked
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@pilou said:
Just for be sure : your dxf was made directly from SketchUP or from another program ?
Hi pilou,
Yes, it was exported from SU.
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Thx for the info!
Dxf from SketchUp are specific because curves are polylines so numerous "control points" !
Maybe Circles and Arcs can be exported as real curves...With this one by Joergberg (for SU Make)
So circles and arcs are not "segmented" !
As we can see for the circle...that is a true curve!
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