Sketchy style and PNG material
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Hola: I've defined a sketchy style for lines that work great for my need, but when I put an object whose material is a PNG photo (that allow me to include a person whithout need to cut his exact outline), It seem that the sketchy lines are drawn AFTER the objet whith PNG texture. The problem is that this object seem to be transparent on the sketchy lines.
Is there any solution for that?
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Is the window a 3D model? Does the figure have any transparent pixels? and you share the model and the figure image you are using?
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Yes the window, the walls and all the furnitures are in 3D.
it seems "twisted" because the model is deformed vertex and face, and the sketchy style increase the sensation. Te character en photo is just a map on a rectangle of a PNG whithout bedge.
I'll send another image to show. The building beside the window are NOT 3D, just a drawing.
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I was asking to see the .skp file and the image separately to see if I can duplicate what you are seeing. It could have something to do with your graphics card or something else. Another image doesn't really tell us anything new.
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The image was only to show that the scene is 3D, not images. I add to this post a SKP of the scene, which comes whith the sketchy style and the flat model of the person whithe PNG material. Hope you can try and see that when you move the camera, the sketchy style sometimes don't apply until you stop to move it, and you clearly see that the sketchy style apply after the scene y rendered, so "cover" the image of the person... Try to see each scene to experiment what I try to explain.
Thank's.
This is a work for a show that we are still working on, so it's better if it's possible not to spread it much.
Thank's
Christian -
The file didn't get attached. If you don't want it to get spread around, send it to me by private message instead. I won't share it with anyone else. If you add it in this thread it'll be available to the whole world.
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