Up dated Porsche 550 Speedster
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Essentially a stripped out racer for road circuits and informal circuits. Nothing extravagant engine wise, a 1.6 litre flat four with a footprint of 132" X 66" with not much in the way of weight should give reasonable shove and all round disc brakes should stop it well for the twisty bits. This is still a WIP but I like to render to check for body alignment etc. The inboard front wheel arch shows an extension towards the cabin with an opening outboard for dissipation of heat from the braking system. I would usually have a bonnet opening to extract air from the front splitter which can add to downforce and improve steering at high speed (Reduces wandering especially in sidewind situations).
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Awesome stuff! Would love to see some more angles too.
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Bravo
@aviz770 said:
Awesome stuff! Would love to see some more angles too.
I agree - and maybe a darker colour or any SkUp screenshots to recognize this cool shape better
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Looking good!
I would also like to see more angles.
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Thanks folks, a few roadblocks courtesy of Sketchup but as soon as I can.
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The perspex screen has been a headache which has taken a good few hours to sort but it is 'close' enough for now. More of an interior too now.
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Looking good!
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Thanks mate, getting issues with flawed geometry now so slow progress.
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@mike amos said:
Thanks mate, getting issues with flawed geometry now so slow progress.
Yeah, that's what I run into when I start creating a bunch of curved surfaces.
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Interior, you can see some of the shut lines and panels that are beginning to appear and the clarification of layout for internal components.
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Digging deeper into elements of the body with hopefully opening sections to show engine and suspension details. I also used one of Majid's car paint colours to get a better result from the render. Down to Majid and Twilight render for any kudo's.
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I have taken on board some comments about colour which have enhanced the amount of feedback I get from these 'surface development' renders. In this instance, a very slight 'grey' makes a better white than pure white. I hope I am not boring folk but I do get a lot of benefit from feedback, it is very much appreciated.
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Looking great!
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Hats off to you for some great modelling! I tried to model a car a long time ago and soon gave up, it was the curved surfaces that got to me.
@mike amos said:
a very slight 'grey' makes a better white than pure white
I sometimes use a feint fabric texture on walls/ceilings for the same reason. It helps to reduce the 'moire'? effect in renders.
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Thanks folks, very much appreciated and I'm sorry I did not reply earlier. Stuff going on. Back at this today with a few more improvements and sorting shut lines and hinges opening lines/arcs etc. Not got the hydraulic lines etc in yet either but I will get there.
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It just gets better.
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Thanks mate, still replacing place holding items so it is evolving a bit at a time.
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Still adding details.
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Looking absolutely smashing mate! Can't wait to see where this winds up.
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Cheers mate, a voyage of discovery for me with the details coming soon. I hope.
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