Drive thru burger time!
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Thanks tuna!
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I agree, I like where it's going.
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Oh yeah. Now the windshield looks better!
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Thanks Mike.
Updates.
Notes: I keep having all kinds of problems with components and groups not lining up after using Curviloft to create skins. Just weird off axes and flat plane lines which forces me to have to remake the object several times before I can duplicate and flip component halves to form complete shapes.
What a pain. What should only take only 20-30 minutes takes an hour or more. And the misalignment of groups is so tiny I have to zoom into the limit to even see and fix them.
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Little by little.
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More updates.
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To simplify things a bit when I use this method is to divide the vahicle into three parts, left, right and centre. When I have both side where I want to go I take the bonnet half and create one set of arcs which I then curviloft as one piece which eliminates the rather obvious bum cheek effect I always got. I can demonstrate what I mean because pictures are simpler but waiting for a render to complete first. Intersect is flaky as ever so any holes need to be done by hand but can be done as short arcs and then flipped to create the full opening.
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Good advice Mike. I also use a variation of that.
I think my problem is I am moving too fast and my PC cannot keep up and I am also inadvertently slightly moving objects and elements without realizing it.
I also have the problem of "snapping" seeing background points that mess up the alignments.
Still what used to take me weeks and months I can now do in days. I just need to be more patient when modeling.
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Update.
I'm going to take a few days off from this and study it for a while.
While I like it overall, there is still something about it that I'm not quite sure of...
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Damn. Preliminary renders look... bad. Raylectron does not like the geometry. It seems it will not render all the surface as smooth and is putting vertical lines on the middle of the side pods.
This is the first time I've ever seen that.
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Based on your comments and my interest in being able to draw things at this level (I do not have your talent but would like to try to learn), but since I am retired I do not have the money for a bunch of plugins, I would to know what tools you use for drawing this kind of stuff. Do you use tools like SubD or Artisan or do you tools like Curviloft?
If you fo not use a bunch of "paid for" plugins, how Doyle accomplish the things you do? Cuould/would you share how you do the neat stuff you do?
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I just couldn't leave it alone.
Tweaks and fiddling to the body. Also a rough interior.
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Looking forward to the new thread.
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@ntxdave said:
Based on your comments and my interest in being able to draw things at this level (I do not have your talent but would like to try to learn), but since I am retired I do not have the money for a bunch of plugins, I would to know what tools you use for drawing this kind of stuff. Do you use tools like SubD or Artisan or do you tools like Curviloft?
If you fo not use a bunch of "paid for" plugins, how Doyle accomplish the things you do? Cuould/would you share how you do the neat stuff you do?
Thanks!
Mostly just Curviloft, which is/was free. (I think it's still free, been so long I don't remember)
And Round Corner. Sometimes Tools on Surface. Vector Push/Pull. Then sometimes a lot of hand "stitching".
But mostly Curviloft. And a lot of fighting the tools and cursing and fiddling, fiddling, fiddling.
I'll post another thread this week showing how I use them.
Hey, all I can afford is "free" as well.
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Thanks to everyone for the nice comments and the views.
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^ Me too!
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Sorry I haven't gotten to making that demo post yet.
Been busy taking care of personal stuff.
I'll try and start it today.
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Some tweaks.
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It's a cracking motor mate, right out of Blade Runner 2049, imho.
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Thanks Mike. v
I need a man and woman sitting to place in the car and cannot find anything suitable at the 3D Warehouse.
Anyone have any suggestions?
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