Msphysics buoyancy.
-
I'm working with the msphysics buoyancy and I'm tying to make a tire and a rim.
The tire have material as rubber and the rim is aluminum.
The tire will float and the rim will sink and I'm trying to find out how much rubber is needed before the tire and rim will sink.How do I connect the tire and the rim together.?
If I just group/component them together then the density in msphysics ui/properties will change material to default and density to 700.
-
What version of SketchUp are you using? Your profile says 2019 Free/Make which does not exist.
-
I'm using a earlier version.

Do you have any clues on the rim and tire buoyancy.?
-
Should MSPhysics simulate a wheel floating flat in the water or a kind of rubber tire on the road?
The behavior of bodies under MSPhysics buoyancy depends, in addition to material and density, very much on their size, shape and position to the surface.
The tire is a bit more complicated anyway, because here the concave shape has to be put together from individual segments.
Posting a model would be helpful to help ...
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement