Orbital shuttle
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Engine detail update.
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Roughing out landing gear placement.
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Rough out of cargo container scale.
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I really need to get back on this.
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10, 9, 8, 7, 6, 5, 4, 3, 2, 1 .............. gentlemen start your engine.
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Still roughing in the elements and refining.
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Still roughing.
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Very sharp mate, getting there no worries.
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Thanks Mike.
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Looking good! Speaking of cargo. Where is cargo loaded and deployed? is that the shape on top?
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@pbacot said:
Looking good! Speaking of cargo. Where is cargo loaded and deployed? is that the shape on top?
Thanks.
Both top and bottom to load.
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Seems amazing... Keep doing good job.
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It loos fine mate, a certain amount of Thunderbird 2 going on but that's all good too.
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@majid said:
Seems amazing... Keep doing good job.
Thanks.
I had to take a break. I wasn't feeling inspired. That's why I did the rooms scenes to try and "change the pace" a little.
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@mike amos said:
It loos fine mate, a certain amount of Thunderbird 2 going on but that's all good too.
Thanks.
Unfortunately, I've temporarily lost the inspiration.
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Haven't logged in for a while but came across your shuttle Bryan, keep it up! A wonderful design, it would feel at home in the Traveler rpg. Try shortening the forward landing gear to give the ship a nose down attitude on the ground, or perhaps have tandem forward gears with the main cargo ramp opening between them. If you get to painting it, I'll vote for Thunderbird 2 green.
Good dwork, Don.
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@donnewtype said:
Haven't logged in for a while but came across your shuttle Bryan, keep it up! A wonderful design, it would feel at home in the Traveler rpg. Try shortening the forward landing gear to give the ship a nose down attitude on the ground, or perhaps have tandem forward gears with the main cargo ramp opening between them. If you get to painting it, I'll vote for Thunderbird 2 green.
Good dwork, Don.
Thanks!
I'd almost forgotten about this one.
Those are good suggestions. I'll try them.
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Alright! Been crazy busy and ready to get back to this one.
I really do like the overall shape. Just have to work on the detail.
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Great Bryan , looking forward to more.
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^ Agreed.
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