Orbital shuttle
-
New design. No detail yet. Still playing with the scale.

-
Stream line!

-
Updates.





-
Nice one.. subscribed for updates.
-
Engine detail update.

-
Roughing out landing gear placement.

-
Rough out of cargo container scale.

-
I really need to get back on this.
-
10, 9, 8, 7, 6, 5, 4, 3, 2, 1 .............. gentlemen start your engine.

-
Still roughing in the elements and refining.



-
Still roughing.

-
Very sharp mate, getting there no worries.
-
Thanks Mike.
-
Looking good! Speaking of cargo. Where is cargo loaded and deployed? is that the shape on top?
-
@pbacot said:
Looking good! Speaking of cargo. Where is cargo loaded and deployed? is that the shape on top?
Thanks.
Both top and bottom to load.
-
Seems amazing... Keep doing good job.
-
It loos fine mate, a certain amount of Thunderbird 2 going on but that's all good too.
-
@majid said:
Seems amazing... Keep doing good job.
Thanks.
I had to take a break. I wasn't feeling inspired. That's why I did the rooms scenes to try and "change the pace" a little.
-
@mike amos said:
It loos fine mate, a certain amount of Thunderbird 2 going on but that's all good too.
Thanks.
Unfortunately, I've temporarily lost the inspiration.
-
Haven't logged in for a while but came across your shuttle Bryan, keep it up! A wonderful design, it would feel at home in the Traveler rpg. Try shortening the forward landing gear to give the ship a nose down attitude on the ground, or perhaps have tandem forward gears with the main cargo ramp opening between them. If you get to painting it, I'll vote for Thunderbird 2 green.
Good dwork, Don.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement