Colour bleached out in parallel view :(
-
Hi all,
I have the following problem:
I have a wall panel with a light beige colour. The problem is that In parallel projection it displays either bleached if I have "shadows from sun" off or completely darkened if I turn it on. (cast shadows are off)
I tried playing with light and dark levels and the time of the year, but since this is a wall facing north it is always in the shadow.
I want to send it to layout but it cannot look like this.
any ideas?
correction: when I say 'shadows from sun' I mean "use sun for shading"

-
Sometimes, just by articulating the question you find the solution yourself:
I created a small texture 50x50 pixels with a solid colour and now it displays correctly.
But do I have to do this every time I want a solid colour to display correctly in parallel?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement